Liquid Choices by DeanoC

[raw]
made by DeanoC for LD20 (COMPO)

Ratings

Coolness 1% 204
Overall 2.45 216
Audio 1.40 249
Community 3.29 60
Fun 1.95 260
Graphics 1.84 273
Humor 1.46 276
Innovation 3.65 34
Theme 1.80 258

Feedback

jonbro
02. May 2011 · 11:10 UTC
holy crap man, what a game. The building / moving component is a bit hard, but the water pressure thing is super cool. It was a bit hard to figure out exactly how to get the turbines spinning, like which direction to bring the water in from. An interesting idea though reminds me a bunch of: http://fallingsandgame.com/sand/pyro.html
TomK32
03. May 2011 · 09:49 UTC
Great idea but hard to move the builder around and build stuff. Can't I just have pipes? Or if you want to stick to the builder maybe the game makes more sense in a horizontal terrain with watermills, corn fields and and the miller's boy having a little snooze in the sunny backjard of the mill.
taybenlor
03. May 2011 · 10:19 UTC
Intro was waaaay too wordy. Still don't have any idea what that was. Seemed cool though?
Dark Acre Jack
04. May 2011 · 16:53 UTC
With some simplification and a slower introduction to the concepts, this could be far more accessible.

Good job on submitting, and I love how it's pretty much an instant-open in my browser.
Winterblood
04. May 2011 · 22:50 UTC
Really wanted to play with the fluid mechanics, but the interface makes it so HARD to build simple shapes. Only one in three clicks on the Builder guy actually registered, and sometimes he build stuff I didn't ask him to. Potentially cool, but needs an interface rethink IMHO.
Jacob
08. May 2011 · 01:34 UTC
Confusing, but interesting idea!
Cirrial
08. May 2011 · 15:33 UTC
Controls are a little clunky. Concepts introduced way too quickly at the start, it's not apparent what they apply to until the game starts. I'm still not sure how to even get the turbines to spin. I like the cellular fluid mechanics, however. That's something I haven't seen much of.

Kind of a tenous link to the theme, though. Choose to go alone (powerup) or not go alone (different powerup)?
Kynrael
08. May 2011 · 17:57 UTC
It's a cool idea and the fluid is amazingly done.

Bad parts are indeed clumsy controls and brutal introduction (but I personnally don't mind that much.)
matthias_zarzecki
12. May 2011 · 07:09 UTC
This water-idea is sweet!

..Adn tremendously difficult and frustrating to play. The introdutcion is unwieldy, the conrols are clunky, unintuitive and slow.