Take This by jovoc

[raw]
made by jovoc for LD20 (COMPO)
My voxel-based game.

Ratings

Coolness 0% 243
Overall 2.78 168
Audio 1.40 249
Community 3.70 21
Fun 2.41 193
Graphics 3.89 26
Humor 3.07 52
Innovation 2.77 165
Theme 3.37 58

Feedback

馃帳 jovoc
02. May 2011 路 01:46 UTC
Initial build is for 64-bit mac. I'll try and have a windows build later tonight. I had some problems packaging it up for mac, you might need to have SDL installed and you will need to run it from the terminal (not finder) because you have to be in the current directory. Will fix that soon.
Razen
02. May 2011 路 01:55 UTC
Looks cool! Eagerly awaiting the windows build :)
Jigxor
02. May 2011 路 02:01 UTC
Also awaiting windows build. Looks really fun! :D
馃帳 jovoc
02. May 2011 路 05:48 UTC
And now there's a windows build. :)
billknye
02. May 2011 路 06:02 UTC
Teasing isn't nice you know. Interesting concept, would have liked to see it taken further.
SonnyBone
02. May 2011 路 06:14 UTC
This is pretty cool. I didn't expect the Old Man to CUT A RUG.
haqu
02. May 2011 路 09:02 UTC
voxels looks beautiful.
jrrt
02. May 2011 路 10:06 UTC
Pretty cool tech, I just missed some grass that I could take down, and some kind of objective. Otherwise good job!
Jigxor
02. May 2011 路 11:14 UTC
I win! :)
Cybs
02. May 2011 路 11:41 UTC
I couldn't control him.. kept moving in large discrete steps.. couldn't get up the first stairs (windows)
馃帳 jovoc
02. May 2011 路 18:50 UTC
Note: I updated the Mac build so now there's a proper bundle.
@jrrt - the objective is to collect all 3 triforce...
@cybs - don't use FPS mode. it's pretty broken. Or it could be your framerate is unusable slow, sorry.
Razen
02. May 2011 路 22:45 UTC
I laughed pretty hard at the dancing guy, haha. Nicely done! I liked the art style :)
athanazio
03. May 2011 路 01:47 UTC
thanks for the voxel graphics ! didn't know about it :) took some time to find the sword cave hehehe.
erik
03. May 2011 路 06:53 UTC
Nice Voxels! I really like what you did with the old men.
randomnine
03. May 2011 路 16:24 UTC
Very shiny.

Couldn't get first person mode to work at all - just gave a blank screen. (Windows)
馃帳 jovoc
03. May 2011 路 20:56 UTC
@randomnine - probably the camera was looking straight up or down. Try moving the mouse around for a bit.
pgil
03. May 2011 路 23:45 UTC
I get a super-generic error when I try to run this: "takethis.exe has encountered a problem and needs to close." Which is too bad, because I thought it looked cool :(
pgil
03. May 2011 路 23:46 UTC
That was the windows version btw...
馃帳 jovoc
04. May 2011 路 22:29 UTC
@pgil that means it crashed. :( if you want to email me (joeld42@yahoo.com) the stderr.txt (if any) and stdout.txt, I can take a look.
Dark Acre Jack
06. May 2011 路 03:34 UTC
Pretty nifty.
Switchbreak
08. May 2011 路 02:14 UTC
Nice. The graphics have a great look to them, I haven't seen voxels done will in a while. There's not much to it, but it is a fun thing to just run around the level.
eli
19. May 2011 路 06:11 UTC
I WIN! Nice engine there! More game next time.
Endurion
20. May 2011 路 11:35 UTC
Neat, unfortunately it's not much more than a tech demo. I'd love to see gameplay fleshed out.
DrPetter
21. May 2011 路 21:54 UTC
Uh oh. Lacks game, has cubes! The voxel sprite look actually works surprisingly well. Movement and mechanics are really glitchy though. I accidentally entered the right cave without even knowing about it, then I stumbled into the others a number of times while trying to walk around the place. FPS mode always just got me the sand color, but I see now from your video that there's a mouselook with really original default direction, so my bad there. Framerate was very weak on my Win7 system, possibly due to Intel gpu? I could switch over to nvidia on the same box, but I'm actually too lazy to even do that! It's frightening. Anyway, looks like the game is supposed to move rather smoothly then, not be semi-step/tile based like I suspected. I wonder if it would be interesting to try some kind of rasterized 3D model animation inside this voxel space? Like a proper mesh that is rendered into a voxel block as it moves and deforms... results in sort of a volumetric sprite animation with infinite number of frames. Weird. Might be more voxel retro than smooth transformations though, and still a step up from 2-3 hand-drawn voxel frames.