Cabin Reaver: Revenge of the Blood Shed by squidblinkgames
[NOTE: If you see a grey box, please give the game a minute to load! Thanks!]
Last summer, some teenagers thought it'd be a great time to throw a party at the old secluded cabin where all those murders happened. They wrecked up the place with their sex and drugs, disturbing the spirits of the damned. This summer, the cabin will have its vengeance! Kill as many teens as you can before they can bust inside using a haunted arsenal of bones and blood and shotguns... and by shapeshifting the very land around them!
INSTRUCTIONS:
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Card Management: Select two attacks/abilities by clicking and dragging their cards to the left and right mouse button slots. Then select a Landscape card by dragging and dropping the chosen terrain card into the Landscape slot. Once at least one Ability and one Landscape card are assigned, you can start to play by selecting the Begin Nightmare button.
Defend the Cabin: Aim with your mouse cursor and press the left or right mouse button. The attacks you previously designated to them will fire continuously until your depress the button. You must kill an increasing number of teens to continue to the next Night. When a teen touches the cabin, they will begin doing damage to it. Once the cabin's Mojo is completely depleted, the teens find their way inside, the game is over!
Survive as long as you can! How many nights can you survive? What's your best kill count? Let us know!
CREDITS:
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Game Design - Jim Burzelic
Art and UI: Cindy Nguyen (http://www.skindy.com)
Development: Zachary White (http://www.primitiveconcept.com)
Special Thanks: David Edmondson
Card Management Music: Jerry Federspiel (https://soundcloud.com/jerry-federspiel)
Level Music: PlayOnLoop (http://www.playonloop.com)
Last summer, some teenagers thought it'd be a great time to throw a party at the old secluded cabin where all those murders happened. They wrecked up the place with their sex and drugs, disturbing the spirits of the damned. This summer, the cabin will have its vengeance! Kill as many teens as you can before they can bust inside using a haunted arsenal of bones and blood and shotguns... and by shapeshifting the very land around them!
INSTRUCTIONS:
-----------------
Card Management: Select two attacks/abilities by clicking and dragging their cards to the left and right mouse button slots. Then select a Landscape card by dragging and dropping the chosen terrain card into the Landscape slot. Once at least one Ability and one Landscape card are assigned, you can start to play by selecting the Begin Nightmare button.
Defend the Cabin: Aim with your mouse cursor and press the left or right mouse button. The attacks you previously designated to them will fire continuously until your depress the button. You must kill an increasing number of teens to continue to the next Night. When a teen touches the cabin, they will begin doing damage to it. Once the cabin's Mojo is completely depleted, the teens find their way inside, the game is over!
Survive as long as you can! How many nights can you survive? What's your best kill count? Let us know!
CREDITS:
-------------
Game Design - Jim Burzelic
Art and UI: Cindy Nguyen (http://www.skindy.com)
Development: Zachary White (http://www.primitiveconcept.com)
Special Thanks: David Edmondson
Card Management Music: Jerry Federspiel (https://soundcloud.com/jerry-federspiel)
Level Music: PlayOnLoop (http://www.playonloop.com)
| Web | http://www.primitiveconcept.com/games/cabin |
| YouTube | https://www.youtube.com/watch?v=OXW3jNcx-ME |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=62820 |
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.41 | 374 |
| Audio(Jam) | 3.10 | 420 |
| Fun(Jam) | 3.39 | 306 |
| Graphics(Jam) | 3.29 | 559 |
| Humor(Jam) | 3.27 | 193 |
| Innovation(Jam) | 3.17 | 455 |
| Mood(Jam) | 3.32 | 369 |
| Theme(Jam) | 2.63 | 960 |
So the only thing that could've kept me interested were secondary weapons, and those dropped far too rarely.
I think the game would have benefitted from a lot more passive buffs; some to improve your basic bones/boomsticks with flames or toxins or w/e, some to provide a more ambulating alternative to the horrors - various zombies and bats walking around. That'd let the player get more powerful over time to match the increasing number of kids, and seeing your house evolve would've just been fun.
A further idea that piggybacks off of that one might have been to vary the appearance of the cabin slightly with each upgrade, binding-of-isaac style.
- Kardfogú
My main criticism would be that some of the powers didn't seem very balanced. It would have been nice to have had something that, for instance, almost killed all the teens in a small area, but took a while to recharge. Honestly, you might have had that kind of thing in the game in later levels, but I didn't find it!
Overall, good job, I had fun! :D