{"author_link":"\/author\/jojo_2nd\/","author_name":"JoJo_2nd","author_uid":"3842","comments":[{"author_name":"Flyboy","author_uid":"2581","time":"May 2, 2011 @ 2:26pm","epoch":1304346060,"text":"Uhhh, it didn't draw the background sprites. It was just a black screen with the characters and enemies."},{"author_name":"JoJo_2nd","author_uid":"3842","time":"May 2, 2011 @ 4:26pm","epoch":1304353260,"text":"@Flyboy\r<br\/>Sorry, it was after the deadline when I found that bug. Hopefully the version 2 zip will fix that problem for you."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"May 3, 2011 @ 7:10pm","epoch":1304449500,"text":"Fun physics-based gameplay. Sometimes the &quot;springs&quot; blocks were a little frustrating (not launching you high enough). Also, I took some time to realise you could double-jump.\r<br\/>Anyway, the game is really neat. And just so you know, it's working with Wine in Linux :)"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 4, 2011 @ 7:59pm","epoch":1304538840,"text":"Interesting concept.  Physics can be hard to tune!"},{"author_name":"Endurion","author_uid":"103","time":"May 13, 2011 @ 3:34pm","epoch":1305300540,"text":"Very nice idea. However the physics seemed wonky a bit. In stage three I suddenly couldn't make the jump up the pillar, even with double jump. The players collision box is way too big."},{"author_name":"mwest","author_uid":"24","time":"May 21, 2011 @ 5:42pm","epoch":1305999420,"text":"Nice entry - well done!\r<br\/>\r<br\/>Also found the physics a bit frustrating, but still a good effort!\r<br\/>\r<br\/>One suggestion I have is why do I need two different keys to pick up and throw the Bubba - one key that picks up if you don't have him and throws him if you do?"}],"images":["ld20\/3842-1c7cf03019bb3403aaeafeeed9e002b8.jpg","ld20\/3842-b37ad5f6f3e4319c8ff1670ff55b9a32.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/9532769\/LD48-JoJo_2nd.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/9532769\/LD48-JoJo_2nd-version2.zip","text":"Windows V2"},{"url":"http:\/\/www.youtube.com\/watch?v=dTW1CPoRcKw","text":"Timelapse"},{"url":"http:\/\/dl.dropbox.com\/u\/9532769\/LD48%20jojo_2nd%20source.zip","text":"Source"}],"metadata":{"g_key":"33176","g_author":"3842","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"33206","g_title":"Its Dangerous to go Alone! Take BUBBA!","g_status":"UCHK1","g_place":"147","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3842-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/3842-shot1.png-eq-900-500.jpg"],"text":"Was so tired when I first submitted this I didn't add a comment.\r\nDidn't manage to finish as much as I wanted, wanted to get more levels in, add nicer tilesets, etc. Only got to add one sound effect :(\r\nAlso, think there is a bug on some machines where the levels are rendered black.\r\nWas made from scratch in C++ with DXUT, Box2D, tinyXML & OpenAL.\r\nUsed Tiled (Which i now love :)) for level editing and the GIMP for all art. Used sfxr for the one sound.\r\n\r\nHope you find some enjoyment in it.\r\n\r\nI'll be adding a link to the timelapse ASAP\r\n\r\nAdded:\r\nAdded Timelapse, link is up. music may be loud so watch your speaker volume. I Didn't blog much on my progress during the compo but I want to do a post mortem on the 48 hours but i need to escape the computer for a little while :). I'll prob link that post to here.\r\n\r\nAdded 2:\r\nI believe I fixed the black screen bug, was a bit hard to repo the problem on my machine. If anyone has had this problem please try version 2. The version 2 zip also contains the original exe.<\/p>","title":"Its Dangerous to go Alone! Take BUBBA!"}