Ted, the singleminded adventurer by ghostonline
Windows users (tested on XP and Vista*):
- Run run.bat to start the game
Linux/Mac OSX users:
- make sure you have python and pyglet installed
- run 'python main.py' to start the game
Ted walks by himself, but occasionally needs a helping hand. After all, its far too dangerous for him to go alone. You have to supply him the items he needs to stay safe for zombies and crushers. Zombies can be disabled by a sword, while crusher mechanisms can be disabled using a stick.
Drop the necessary items on the floor for Ted to pick up by clicking the left mouse button. You can scroll between the two available items using your scroll wheel. Note that in the first levels, both items are disabled (indicated by the black outline of the item). When the items are in short supply, a number is presented over the item, indicating the number of remaining items you can drop on the screen.
When dead, press the left mouse key once to restart the level. To quit the game, hit escape.
* I have received some reports about Pyglet crashing on some Windows machines, so your milage may vary.
- Run run.bat to start the game
Linux/Mac OSX users:
- make sure you have python and pyglet installed
- run 'python main.py' to start the game
Ted walks by himself, but occasionally needs a helping hand. After all, its far too dangerous for him to go alone. You have to supply him the items he needs to stay safe for zombies and crushers. Zombies can be disabled by a sword, while crusher mechanisms can be disabled using a stick.
Drop the necessary items on the floor for Ted to pick up by clicking the left mouse button. You can scroll between the two available items using your scroll wheel. Note that in the first levels, both items are disabled (indicated by the black outline of the item). When the items are in short supply, a number is presented over the item, indicating the number of remaining items you can drop on the screen.
When dead, press the left mouse key once to restart the level. To quit the game, hit escape.
* I have received some reports about Pyglet crashing on some Windows machines, so your milage may vary.
Ratings
| Coolness | 1% | 204 |
| Overall | 2.50 | 205 |
| Audio | 2.31 | 161 |
| Community | 2.83 | 120 |
| Fun | 2.07 | 250 |
| Graphics | 2.29 | 233 |
| Humor | 2.00 | 206 |
| Innovation | 2.86 | 157 |
| Theme | 2.71 | 143 |
I would've loved to see this fleshed out more. More items, etc.
Intentional or not, I dig the whole "Deus Ex Machina" thing going on with the player making sure that Ted has exactly what he needs at any point - almost, at any rate.
Apart from the brick texture (I still can't see straight after the doubles) I liked the style. The pixels did their job remarkably well, spot on representations of their meaning (except for the dagger/sword drop - I only figured it harmed stuff :P). The death animation for the monsters had a nice visual feedback touch to it - make it obvious it was dead.
For a 48 hour job, not bad at all. I'd love to see a full-fledge edition; touched up graphics, more items, evol puzzles (perhaps even an ongoing dialogue between Ted and narrator?) - excellent.
I was very disappointed by the early FIN - it was just getting interesting! Only other criticism was the slow walking speed - hold right click to make him hurry up perhaps?