Ted, the singleminded adventurer by ghostonline

[raw]
made by ghostonline for LD20 (COMPO)
Windows users (tested on XP and Vista*):
- Run run.bat to start the game

Linux/Mac OSX users:
- make sure you have python and pyglet installed
- run 'python main.py' to start the game

Ted walks by himself, but occasionally needs a helping hand. After all, its far too dangerous for him to go alone. You have to supply him the items he needs to stay safe for zombies and crushers. Zombies can be disabled by a sword, while crusher mechanisms can be disabled using a stick.

Drop the necessary items on the floor for Ted to pick up by clicking the left mouse button. You can scroll between the two available items using your scroll wheel. Note that in the first levels, both items are disabled (indicated by the black outline of the item). When the items are in short supply, a number is presented over the item, indicating the number of remaining items you can drop on the screen.

When dead, press the left mouse key once to restart the level. To quit the game, hit escape.

* I have received some reports about Pyglet crashing on some Windows machines, so your milage may vary.

Ratings

Coolness 1% 204
Overall 2.50 205
Audio 2.31 161
Community 2.83 120
Fun 2.07 250
Graphics 2.29 233
Humor 2.00 206
Innovation 2.86 157
Theme 2.71 143

Feedback

Hamumu
02. May 2011 路 17:50 UTC
I hope somebody Py2EXE's this!
Hamumu
02. May 2011 路 17:51 UTC
I hope somebody Py2EXE's this! So I can try it without, you know, effort.
TellusE
03. May 2011 路 21:19 UTC
I'll ditto this one. Well, actually I tried installing pyglet and it keeps claiming that I don't have Python installed (I do) :-/
馃帳 ghostonline
04. May 2011 路 06:39 UTC
I have added a py2exe version of the game to this page. Sorry for the inconvenience.
Dark Acre Jack
04. May 2011 路 16:41 UTC
The guy walked really slowly for me, and the first two levels were just empty?
馃帳 ghostonline
04. May 2011 路 17:41 UTC
The guy is supposed to walk leisurely, so you have enough time to drop the necessary items. The first three levels were meant as introduction levels with additional text, but I ran out of time before I could add the text.
NateNaterson
10. May 2011 路 05:56 UTC
The character was incredibly slow and it made it quite boring sometimes. The mechanics weren't really explained well in something like a readme. Neat enough concept though, I'm sure this could be decent after some polish.
Endurion
14. May 2011 路 10:41 UTC
Dang, just when it begins to get interesting it's "Fin" already :(
I would've loved to see this fleshed out more. More items, etc.
TellusE
19. May 2011 路 23:12 UTC
py2exe, hugs all around! :D

Intentional or not, I dig the whole "Deus Ex Machina" thing going on with the player making sure that Ted has exactly what he needs at any point - almost, at any rate.

Apart from the brick texture (I still can't see straight after the doubles) I liked the style. The pixels did their job remarkably well, spot on representations of their meaning (except for the dagger/sword drop - I only figured it harmed stuff :P). The death animation for the monsters had a nice visual feedback touch to it - make it obvious it was dead.

For a 48 hour job, not bad at all. I'd love to see a full-fledge edition; touched up graphics, more items, evol puzzles (perhaps even an ongoing dialogue between Ted and narrator?) - excellent.
mwest
21. May 2011 路 19:23 UTC
Really cool little entry - well done!

I was very disappointed by the early FIN - it was just getting interesting! Only other criticism was the slow walking speed - hold right click to make him hurry up perhaps?