Hammer Time by Garrett Hoofman
It's Hammer Time!
You need the XNA 4.0 framework release installed or you can use the Web version and it will ask you to install it.
You need the XNA 4.0 framework release installed or you can use the Web version and it will ask you to install it.
Ratings
| Coolness | 4% | 142 |
| Overall | 3.00 | 127 |
| Audio | 2.46 | 134 |
| Community | 3.70 | 21 |
| Fun | 2.85 | 141 |
| Graphics | 3.54 | 59 |
| Humor | 2.71 | 105 |
| Innovation | 2.77 | 165 |
| Theme | 2.69 | 150 |
Desmont - haha, that's something that should be fixed :)
Not sure why one of the links says "web" but is pointing to a zipfile.
I changed the "web" to "installer" now. When I uploaded the entry at first I didn't realize I could change the link titles.
As for the camera, I'm still not sure why it was doing that. The lookat position for the camera wasn't interpolating correctly, even though it was using the same ratio as the camera position.
Now on to the bad stuff:
- Putting movement on WSAD and attack on LeftCtrl is not a good idea. Not at all.
- While the blocky chracters are unity, the rest of the terrains and the "blobs" are not (or do not look like the characters)
- That camera-swwop at the beginning was somewhat unecessary. And gave me motion sickness.
I agree the LeftCtrl for attacking, isn't good. But that was a last ditch effort, making the game able to be keyboard only. You can use the Mouse (Left click) or you can use and XBox 360 controller which is what it was designed for.
I did like how the blocky characters turned out, and I'd like to revisit the terrain to create the same theme for everything, just a time limitation thing.
I apologize for the motion sickness, not sure why the camera was doing that, it's supposed to be very fluent, and it definitely was not. Haven't figured out why yet.
Loved it, maybe not enough challenge, like ennemies chasing you or something.
But great entry for LD, congrats :)
I couldn't figure out how to charge (no XBox here) and missed the message due to being in the middle of a fight :-/...