Corpse Runner by mklee
A simple maze game with a twist. You only have 15 seconds to find the door and escape. However you can sacrifice yourself at any point and start over leaving behind a corpse. This corpse provides lighting and additional time when you "use" it on your escape.
Controls -
Arrow keys - Movement
Z button - Sacrifice
Made with Flash using Flashpunk. Graphics created with Photoshop and sound effects created with sfxr.
Controls -
Arrow keys - Movement
Z button - Sacrifice
Made with Flash using Flashpunk. Graphics created with Photoshop and sound effects created with sfxr.
| Web | http://ludoko.com/games/corpse/ |
| Source | http://ludoko.com/games/corpse/files/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=781 |
Ratings
| Coolness | 0% | 201 |
| Overall | 2.69 | 141 |
| Audio | 2.16 | 133 |
| Community | 2.44 | 146 |
| Fun | 2.52 | 147 |
| Graphics | 2.77 | 125 |
| Humor | 2.19 | 117 |
| Innovation | 2.88 | 104 |
| Theme | 2.88 | 144 |
"61 people have died so you could escape." Ending makes me think, it's good. And I agree, bigger halo. Otherwise it's very unique, good work.
Nice idea. I moved fast enough and the maze was complex enough that it was fun. I think it would have been better if the light was a bit larger (maybe just for the corpses), because I generally had trouble distinguishing maze walls from corridors because of various things about the graphics. The fact that light penetrates walls makes it hard to determine shapes of things from the way we expect light to interact with them, and since I'm always looking at a lot of different shades of grey, it's hard to see continuity of walls except when I'm moving. Would love to see this game with walls that occlude light but a much larger light circle (and actually a circle, not Manhattan distance), because I think it's fundamentally a clever idea.
The sacrifice concept is interesting. Each time I found a dead end at the end of a long tunnel, I wanted to go back to the start of the tunnel and sacrifice myself to let others know not to go that way. Unfortunately, it never worked because I couldn't tell which corpses I left for that purpose and which ones were simply to show me a pathway.
In any case, my strategy was just to pile up a ton of corpses right in the entryway, gave myself a good 250 seconds per trip :p