Corpse Runner by mklee

[raw]
made by mklee for LD19 (COMPO)
A simple maze game with a twist. You only have 15 seconds to find the door and escape. However you can sacrifice yourself at any point and start over leaving behind a corpse. This corpse provides lighting and additional time when you "use" it on your escape.

Controls -
Arrow keys - Movement
Z button - Sacrifice

Made with Flash using Flashpunk. Graphics created with Photoshop and sound effects created with sfxr.

Ratings

Coolness 0% 201
Overall 2.69 141
Audio 2.16 133
Community 2.44 146
Fun 2.52 147
Graphics 2.77 125
Humor 2.19 117
Innovation 2.88 104
Theme 2.88 144

Feedback

recursor
20. Dec 2010 · 03:40 UTC
I like it but I wish that the light halo was just a little larger so I could see a bit better. Another idea would be to have the mazes maybe start out a bit smaller and get larger as you escape from them.
stevejohnson
20. Dec 2010 · 17:50 UTC
The movement was very jerky so it was difficult to see, but I beat the game in about 35 seconds. "Maze with a twist" is right, but not a twist that really affects the game play.
wizbane
21. Dec 2010 · 05:06 UTC
Not really much more than a simple maze game.. the twist just makes it take longer.
Danik
21. Dec 2010 · 20:59 UTC
Interesting concept.
ThatSnail
21. Dec 2010 · 22:58 UTC
Thought this was a necro-cannibal game for a second. Then I realized the corpses reappear after you die. Phew.

"61 people have died so you could escape." Ending makes me think, it's good. And I agree, bigger halo. Otherwise it's very unique, good work.
ranklar
22. Dec 2010 · 17:17 UTC
I like the concept very much, the game play is tedious and frustrating. Some basic idea of where or what the exit was might help. Perhaps have the walls change color as you got closer to the area of the exit? As it was I lined up enough corpses to get the timer up to 90 seconds and still was unable to figure out where to go. Good concept.
KoryWazHere
23. Dec 2010 · 12:10 UTC
Committed mass suicide at the beginning for loads of time but I found the exit so win for me ;P
FatherGoblin
25. Dec 2010 · 10:39 UTC
I liked it, but I suck at maze games. I've got a memory shorter than a goldfish. Game wouldn't play in Chrome, but it did in FireFox.
Endurion
27. Dec 2010 · 07:18 UTC
Hmm, a concept that fits more Sacrifice then discovery. Also, doing mass sacrifices at the beginning give you all the time you need. The rest is a simple maze game. The maze is quite big, it would be nice to have at least an idea in which direction you need to go.
Tom 7
27. Dec 2010 · 18:49 UTC
"1 people died so you could escape." :)

Nice idea. I moved fast enough and the maze was complex enough that it was fun. I think it would have been better if the light was a bit larger (maybe just for the corpses), because I generally had trouble distinguishing maze walls from corridors because of various things about the graphics. The fact that light penetrates walls makes it hard to determine shapes of things from the way we expect light to interact with them, and since I'm always looking at a lot of different shades of grey, it's hard to see continuity of walls except when I'm moving. Would love to see this game with walls that occlude light but a much larger light circle (and actually a circle, not Manhattan distance), because I think it's fundamentally a clever idea.
localcoder
27. Dec 2010 · 23:43 UTC
I would have preferred a smaller map, or perhaps starting in one corner so I knew which way to go.

The sacrifice concept is interesting. Each time I found a dead end at the end of a long tunnel, I wanted to go back to the start of the tunnel and sacrifice myself to let others know not to go that way. Unfortunately, it never worked because I couldn't tell which corpses I left for that purpose and which ones were simply to show me a pathway.
philomory
28. Dec 2010 · 08:25 UTC
Interesting idea, though perhaps it could have used a bit of extra spice to make it more engaging. Also, the exit is hard to find in part because it doesn't stand out very much; when I finally found it I realized I had walked within light-radius-range of it several times previously without recognizing it.

In any case, my strategy was just to pile up a ton of corpses right in the entryway, gave myself a good 250 seconds per trip :p
jagttt
07. Jan 2011 · 05:28 UTC
Nice concept! I think if you make the timer increasing from like 2s will make the game easier.
cce
08. Jan 2011 · 18:04 UTC
Great concept, I was waiting for tile based movement but this worked quite well too. Too repetitive to play another round and it would have benefited from more detailed tileset.