Code Shift by MikeTheWayne
After 6 Ludum Dares, I still haven't got my time planning correct... But I'm getting better.
As a result of this, once again no music. The deciphering minigame only features one game, as opposed to the planned 3 (for each contract difficulty). Also, the option to modify variables in-game remains undeveloped unfortunately. But apart from that...
This is a game about running a decryption agency, taking contracts to decrypt codes. You can work individually at decrypting or hire staff and even computers to work with you. For once, the game supports file saving, you can save by going into the pause menu.
Apologies in advance for poor performance.
Have Fun!
As a result of this, once again no music. The deciphering minigame only features one game, as opposed to the planned 3 (for each contract difficulty). Also, the option to modify variables in-game remains undeveloped unfortunately. But apart from that...
This is a game about running a decryption agency, taking contracts to decrypt codes. You can work individually at decrypting or hire staff and even computers to work with you. For once, the game supports file saving, you can save by going into the pause menu.
Apologies in advance for poor performance.
Have Fun!
Ratings
| Coolness | 42% | 1448 |
| Overall | 3.20 | 476 |
| Fun | 3.30 | 348 |
| Graphics | 3.00 | 465 |
| Humor | 3.00 | 186 |
| Innovation | 3.57 | 205 |
| Mood | 3.27 | 237 |
| Theme | 3.25 | 543 |
AT
PANTS
PANTS
Ok, so this game is pretty good. A nice concept, but here are my issues:
- The UI is clunky and slow (when I click a button, it takes a few milleseconds to respond, when it should be instant)
- The UI has little feedback - when I hover/click over a button there is no feedback
- Your character moves like a turtle
- A lot of the text runs off of the buttons
- The text on the employees menu is all jumbled and impossible to decipher (decipher get it)
Thanks for the game though, it's pretty damn fun once you get past the UI problems. :-)
Java Virtual Machine Launcher
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A Java Exception has occurred.
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ОК
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Yes, apologies for the slow performance, I didn't have time to work on any optimization, and just threw a bunch of stuff into the Game Loop.
I'm not sure about the text running off of the buttons, that shouldn't happen...
I've uploaded a .Zip version for anyone without a .Rar extractor.
I had some ideas to further link it with the theme, but ran out of time.
Thanks!
I tried to compile the source but failed in my ignorance with javac: GameGfx.java:358: error: unmappable character for encoding UTF8 g2d.drawString("�" + GameValues.money, 5, 20);
If you have any hints or compile commands I would still like to play your game :)
http://postimg.org/image/ev4vcykev/
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
The management system works, but as it stands it doesn't really do anything for me. I think there is a reason that management sims and other types of games tend to remain seperate: they require completely different playstyles and frames of mind. I like strategy games and I like action games, but I can't think of any strategy-action hybrids that I have really liked (except Red Alert Commando, but that was really just a shooter with a lacing of strategy). I wasn't sure how to play it, and I don't think that the two styles of gameplay compliment eachother in any way. Still, it's good to experiment with that kind of thing so I'm giving you top marks for innovation.
**** beige.