Don't Shapeshift by ginger9
!!! IMPORTANT !!!
TheCain says he got confused because the Boss cannot be hurt. In fact the ending will be triggered once the Hero is killed in the final fight. And I add the hurt script (the one I use for other monsters), I'm not sure is that 'bugfix', If you think not, please run this unfixed version: https://drive.google.com/open?id=0BwIGXpEdYqAMQ1ZtUTBUeXBVWW8
OK, it seems fine.
===========================================
Hmm... Finally I submit it.
It has no music but stiff operation, some unfixed bug(I have fix most of them now), but not bad for my first time.
It's a story about a man who is trained to be a dragon slayer, little act, and I think the ending is interesting anyway.
Enjoy it, and enjoy your life.
===========================================
Operation:
Move - A, D or Arrow keys
Jump - Space
Attack - Z, X, C
Restart - P
===========================================
Tips:
- There is some unfixed bug, so to walk into next room instead of to jump.
- If something wrong, just press 'P' to restart the level.
- If camera is out of control, jump twice.
- Everything designed in 800 * 600.
- If there is any bug, tell me in the comment.
===========================================
Fixed bugs:
* Wrong parameter with level controller (makes level end earlier than designed)
* Wrong layer selection about collision (makes some monster lost their hurt value)
* Add WebGL version
* Add a limitation before the last transporters (jumping into that transporter will make camera out of control)
* Fix wrong text tutorial (moving key is A and D instead of WASD, and the key to shapeshift is C instead of Z)
* Add hurt script of other monster to the boss, too. (makes player confused about the final fight). I have some explain in the IMPORTANT part, if you think this is not a bugfix, please play and vote to the unfixed version.
TheCain says he got confused because the Boss cannot be hurt. In fact the ending will be triggered once the Hero is killed in the final fight. And I add the hurt script (the one I use for other monsters), I'm not sure is that 'bugfix', If you think not, please run this unfixed version: https://drive.google.com/open?id=0BwIGXpEdYqAMQ1ZtUTBUeXBVWW8
OK, it seems fine.
===========================================
Hmm... Finally I submit it.
It has no music but stiff operation, some unfixed bug(I have fix most of them now), but not bad for my first time.
It's a story about a man who is trained to be a dragon slayer, little act, and I think the ending is interesting anyway.
Enjoy it, and enjoy your life.
===========================================
Operation:
Move - A, D or Arrow keys
Jump - Space
Attack - Z, X, C
Restart - P
===========================================
Tips:
- There is some unfixed bug, so to walk into next room instead of to jump.
- If something wrong, just press 'P' to restart the level.
- If camera is out of control, jump twice.
- Everything designed in 800 * 600.
- If there is any bug, tell me in the comment.
===========================================
Fixed bugs:
* Wrong parameter with level controller (makes level end earlier than designed)
* Wrong layer selection about collision (makes some monster lost their hurt value)
* Add WebGL version
* Add a limitation before the last transporters (jumping into that transporter will make camera out of control)
* Fix wrong text tutorial (moving key is A and D instead of WASD, and the key to shapeshift is C instead of Z)
* Add hurt script of other monster to the boss, too. (makes player confused about the final fight). I have some explain in the IMPORTANT part, if you think this is not a bugfix, please play and vote to the unfixed version.
Ratings
| Coolness | 76% | 2 |
| Overall | 2.82 | 769 |
| Fun | 2.25 | 892 |
| Graphics | 3.66 | 190 |
| Humor | 2.18 | 473 |
| Innovation | 2.47 | 816 |
| Mood | 3.15 | 306 |
| Theme | 2.32 | 891 |
Really enjoyed this graphics, make your game feel like Another World. Nicely achieved animations too.
<3
@FrameMatt, I use the default color patterns of Aseprite, I think it helps a lot.
my resolution is 1920x1080 if that may help you fix it.
I had some pretty bad problems though: the camera kept floating away from the scene. I had to stop playing when in one scene it finally just floated off to the left and I couldn't see what was happening anymore. I was playing the Unity version, and I clicked through to play it on your site.
I think that gameplay need some work
(and dialogues are a little bit too fast for non-english people...)
I'll try to slow down next time.
But still I had a very good overall experience. Good job :)
A bit lack of audio, but i loved the art !
I would just say that the intro goes way too fast for people who don't speak english that well ^^
Well done !
no other complaints though.
I think this is a good start and a good concept, but definitely needs more work to feel really good.
I didn't feel like I had much agency over the outcome of the fights, we just both shoot as fast as we can and the one with the least amount of health dies first. Speaking of which, how about displaying a health bar?
And if we're supposed to use P to restart whenever the camera mysteriously flies away, how come it restarts us at the ship and not at the beginning of the new room which caused the camera to fly?
Despite all the negatives, I really liked the art style, and if you can work out some better engine programming and decent controls, this could be turned into something playable and decent.