DiscHovery by brian
DiscHovery is a game all about speed, dodging stuff, getting points by going through hoops, then playing it again because there's nothing else to do. It's endlessly repeating the same 3 or 4 sections.
Controls are W/Up to go faster, mouse to dodge stuff horizontally and not pressing W/Up to go slower.
This really isn't very good at all, you basically go fast and dodge stuff because I tried to do a 3rd person 3D version of the Sonic bonus zones from Sonic 1 and gave up trying to get unity to work properly, then in the last 8 hours put the bits that did work together, made what was a good looking game look terrible. That said it is more or less a full arcade game if we're going by Atari 2600 shovelware standards!
Oh and there's no sound.
Or Story.
And the only theme adherence is in the silly pun of a name.
Made in Unity3D using C#, although not much of it, font is courtesy of Javier Guerara.
Controls are W/Up to go faster, mouse to dodge stuff horizontally and not pressing W/Up to go slower.
This really isn't very good at all, you basically go fast and dodge stuff because I tried to do a 3rd person 3D version of the Sonic bonus zones from Sonic 1 and gave up trying to get unity to work properly, then in the last 8 hours put the bits that did work together, made what was a good looking game look terrible. That said it is more or less a full arcade game if we're going by Atari 2600 shovelware standards!
Oh and there's no sound.
Or Story.
And the only theme adherence is in the silly pun of a name.
Made in Unity3D using C#, although not much of it, font is courtesy of Javier Guerara.
Ratings
| Coolness | 0% | 201 |
| Overall | 2.36 | 186 |
| Audio | 1.00 | 197 |
| Community | 1.56 | 209 |
| Fun | 2.77 | 109 |
| Graphics | 3.13 | 86 |
| Humor | 2.13 | 124 |
| Innovation | 2.29 | 176 |
| Theme | 2.23 | 203 |
It looks promising though.
With regards to running sluggish, there isn't a whole lot I can do since when I tried it without the stupidly inefficient shaders it looked nothing like it should have. It's probably not worth the effort of trying either.
Needed some time to figure out jumping OVER the ladder part. Then it was a pain in the ass to catch the ramps and not get killed by the hover-turning-thingies.
Could be a nice game. I like the graphics. With some nice disco beats, less sensitivity on my trackball, and smoother movement, this could be a nice little time killer at work.
No community involvement? No chatting on IRC, a little catch up blog entry or anything? Not even a timelapse? Especially the part about banging your head with the stupid unity could have been fun to watch in the timelapse.
That said if that's what people who are kind enough to review my failures want, I'll definitely try harder next time.