HOMMage by ACodeGerm
Woo! Way rougher than I hope it'd be, but I'm glad it's "done" :P
Save yourself some time with the narrated playthrough :P
Or read the following explanation!
HOMMage quick explanation.
The original goal of the game was to basically be Heroes of Might and Magic, that could be played asynchronously through the browser
This game was supposed to have fog of war (ala Heroes of Might and Magic), to fulfill the theme. So instead theres a "discovery" in the win screen.
Your base and hero are in your HUD, click the hud icons to zoom to them. Each time you start the game, you are randomly assigned a race (human, undead, elf) and a class (warrior, mage, king).
Click your hero to select him, click adjacent hexes to set up your move path. Heroes have between 3-4 movement hexes a turn. When you wish to make your move click the End Turn button.
When your hero is on your home base you can transfer units from your base to your hero by clicking on the base (try to click on the part exposed behind your hero). ALSO, make sure your hero is not selected when you do this :P
From here you can go into troop management to get more units.
Your goal is to find and kill all the other heroes on the map.
With the features as rough as they are, and no fog of war I kept the generated hex map small, easy enough to complete the game if you stock up on units first.
If you liked the idea, or the attempted execution stay keep an eye on my posts for a timelapse and post-mortem.
Thanks for taking a look!
Save yourself some time with the narrated playthrough :P
Or read the following explanation!
HOMMage quick explanation.
The original goal of the game was to basically be Heroes of Might and Magic, that could be played asynchronously through the browser
This game was supposed to have fog of war (ala Heroes of Might and Magic), to fulfill the theme. So instead theres a "discovery" in the win screen.
Your base and hero are in your HUD, click the hud icons to zoom to them. Each time you start the game, you are randomly assigned a race (human, undead, elf) and a class (warrior, mage, king).
Click your hero to select him, click adjacent hexes to set up your move path. Heroes have between 3-4 movement hexes a turn. When you wish to make your move click the End Turn button.
When your hero is on your home base you can transfer units from your base to your hero by clicking on the base (try to click on the part exposed behind your hero). ALSO, make sure your hero is not selected when you do this :P
From here you can go into troop management to get more units.
Your goal is to find and kill all the other heroes on the map.
With the features as rough as they are, and no fog of war I kept the generated hex map small, easy enough to complete the game if you stock up on units first.
If you liked the idea, or the attempted execution stay keep an eye on my posts for a timelapse and post-mortem.
Thanks for taking a look!
Ratings
| Coolness | 12% | 46 |
| Overall | 2.18 | 201 |
| Audio | 1.00 | 197 |
| Community | 4.33 | 2 |
| Fun | 1.76 | 219 |
| Graphics | 2.18 | 206 |
| Humor | 2.00 | 136 |
| Innovation | 2.18 | 187 |
| Theme | 1.94 | 226 |
It looks promising but if you haven't played HOMM you're majorly confused.
This could get quite nice if being worked on.