HOMMage by ACodeGerm

[raw]
made by ACodeGerm for LD19 (COMPO)
Woo! Way rougher than I hope it'd be, but I'm glad it's "done" :P

Save yourself some time with the narrated playthrough :P

Or read the following explanation!

HOMMage quick explanation.

The original goal of the game was to basically be Heroes of Might and Magic, that could be played asynchronously through the browser

This game was supposed to have fog of war (ala Heroes of Might and Magic), to fulfill the theme. So instead theres a "discovery" in the win screen.

Your base and hero are in your HUD, click the hud icons to zoom to them. Each time you start the game, you are randomly assigned a race (human, undead, elf) and a class (warrior, mage, king).

Click your hero to select him, click adjacent hexes to set up your move path. Heroes have between 3-4 movement hexes a turn. When you wish to make your move click the End Turn button.

When your hero is on your home base you can transfer units from your base to your hero by clicking on the base (try to click on the part exposed behind your hero). ALSO, make sure your hero is not selected when you do this :P

From here you can go into troop management to get more units.

Your goal is to find and kill all the other heroes on the map.

With the features as rough as they are, and no fog of war I kept the generated hex map small, easy enough to complete the game if you stock up on units first.

If you liked the idea, or the attempted execution stay keep an eye on my posts for a timelapse and post-mortem.

Thanks for taking a look!

Ratings

Coolness 12% 46
Overall 2.18 201
Audio 1.00 197
Community 4.33 2
Fun 1.76 219
Graphics 2.18 206
Humor 2.00 136
Innovation 2.18 187
Theme 1.94 226

Feedback

Benjamin
21. Dec 2010 · 10:40 UTC
I tried to play te game But I'm confused with the fact I can control all heroes... I couldn't hire troops too.
Rockdtben
22. Dec 2010 · 00:34 UTC
Very ambitious attempt at making a clone of HOMM. It appears that you, if given enough time, could develop a full fledged game. I can see you getting there, this being an example.
stevejohnson
22. Dec 2010 · 05:32 UTC
I really appreciated the playthrough video, thanks. Keep working on this!
Endurion
22. Dec 2010 · 13:24 UTC
Probably too ambitious for 48 hours.
It looks promising but if you haven't played HOMM you're majorly confused.
This could get quite nice if being worked on.
AClockWorkLemon
23. Dec 2010 · 00:03 UTC
/me is confused
Meep
23. Dec 2010 · 23:53 UTC
As an engine, you've got a nifty thing there that has lots of potential if you continue to work on it. Probably wasn't the best thing to attempt in 48 hours, but a definite great start to something that could get much better. =)
dertom
02. Jan 2011 · 23:30 UTC
Very promising! Keep on rocking!
jovoc
08. Jan 2011 · 23:53 UTC
I love the old HOMM games and this is a good start at a remake, but in the current state the interface is too confusing. Try to just make a super-simplifed core first and build from there
Furyhunter
11. Jan 2011 · 00:14 UTC
Noticeably incomplete, but what was there seemed pretty solid. I remember playing the HOM games when I was younger, so this is a little nostalgic to me.