Perluq Zafraais by Kalakian

[raw]
made by Kalakian for LD19 (COMPO)
Windows XNA game where you play a character that has been sucked through a portal to another land, and must "discover" the environment, and his way home.

Requires Microsoft XNA Framework Redistributable 3.1 to run, available from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2

Ratings

Coolness 0% 201
Overall 2.64 148
Audio 1.17 190
Community 2.82 114
Fun 2.57 140
Graphics 2.57 147
Humor 1.63 186
Innovation 2.57 139
Theme 2.93 139

Feedback

Ryan
20. Dec 2010 · 07:55 UTC
That creature reminds me of the dust bunnies in Money Town. Ironically, the dust in that game is also gray, the only difference is that this creature "removes" the dust whereas those ones "added" dust.
Oh, and I have a fear of spiders, so seeing them scattered all over the map was rather frightening. ;-)
mitch
21. Dec 2010 · 02:32 UTC
Once I figured out what I actually had to do (And avoided the creatures :P), I enjoyed it. Well done :)
mjau
23. Dec 2010 · 06:01 UTC
This is pretty hard. No way to defend yourself that I could find, and I kept getting stuck on walls (being able to slide along them would be a huge improvement). Tried both sneaking around and running for it, and always ended up getting stuck, trapped or ambushed. It's pretty offputting how you lose all progress if they so much as touch you.
Endurion
26. Dec 2010 · 11:09 UTC
Nice, but hard.
It would help tremendously if you wouldn't get stuck at walls but slide along. Right now if you encounter a bug you too often get killed while getting stuck at an edge.
LiquidAsh
26. Dec 2010 · 19:52 UTC
I agree with many of the comments below about this game being difficult; the wall stickyness, the creatures speed, and the difficulty of moving those in your way. Maybe some traps to lead these creatures into would give the player an extra mini-objective, and help dispose of some of the more troublesome creatures. I did really like the multiple levels of visibility in the "fog of war". Nice cautious discovery.
Jerm
27. Dec 2010 · 00:19 UTC
Good game but is quite hard and a bit repetitive.
Hazel
04. Jan 2011 · 12:54 UTC
I really liked the fog of war, but as others have noted I found the stickiness of the walls a little awkward.