False Hope by daandruff

[raw]
made by daandruff for LD19 (COMPO)
Oh no! You got caught in a cave in! You have to try to find your way out. Left mouse moves and right mouse put bombs. You are able to move to all places next-to already discovered cave. Have fun!

Ratings

Coolness 5% 105
Overall 2.11 208
Audio 1.00 197
Community 1.14 230
Fun 1.78 217
Graphics 2.44 173
Humor 1.86 156
Innovation 2.67 130
Theme 3.00 121

Feedback

ranklar
20. Dec 2010 · 22:33 UTC
I liked the concept of the game, I was just let down a little on the implementation. I am still not sure if there is even a way to win. There does not seem to be anyway to use logic to get out. Also, you can click on squares in the middle of the map when you first start (without putting down white boxes), and is actually what I did trying to figure out what I was supposed to do, until I saw the screenshot and figured I need to put boxes down from the green arrow.

Like I said, the theme take was awesome, and if perhaps you could hear some audio hints by "listening" in different boxes, then that might have been a way to implement some type of logic.

I did not find any postings from you for your journal, so low community score... and all this being said, you still kicked my games butt! If you added some kind of listening thing or logic, it would have rated much higher.
increpare
20. Dec 2010 · 22:36 UTC
not sure what the logical side to this game is, if there is any - I clicked from start to exit of a couple of levels
ladron
21. Dec 2010 · 02:14 UTC
I ended up just clicking and not paying much attention to anything else since I couldn't control it.
stevejohnson
21. Dec 2010 · 04:39 UTC
This looks like a game that would be really cool if I could figure out how to play it. Documentation please.

Nice graphical style.
Squax
21. Dec 2010 · 13:49 UTC
Was going well until I broke it: http://dl.dropbox.com/u/7899005/LD19/Bugs/FalseHope.png

Happened a few times, Win7 64bit.
mitch
22. Dec 2010 · 06:13 UTC
The concept was good, but the game play got really repetitive really quickly
Endurion
22. Dec 2010 · 17:39 UTC
The idea was nice but the gameplay is entirely dependent on luck. I clicked myself to screen 6 where I finally died.

I suppose you shouldn't be able to continue on from any white square. More sound and a bit more control of which tiles you might encounter might do wonders.
Danik
25. Dec 2010 · 23:10 UTC
The error Squax mentioned happens whenever I click the bottom bar with the bomb and stuff. I'm on Win7 64bit.

I think it's a nice concept but needs more work. It's just a matter of chance if you succed now, unless there is some gameplay mechanics involving the bombs and ladders that didn't work.
someone
09. Jan 2011 · 13:14 UTC
I like the idea. Could do with being a bit less random.
It crashes for me also when clicking on the bar at the bottom (running in wine)