{"author_link":"\/author\/wlovas\/","author_name":"wlovas","author_uid":"2099","comments":[{"author_name":"r4m0n","author_uid":"2968","time":"Dec 20, 2010 @ 3:50am","epoch":1292816700,"text":"Way too simple... And a little extra penalty for being for OS\/X only."},{"author_name":"stevejohnson","author_uid":"3120","time":"Dec 20, 2010 @ 4:35am","epoch":1292819400,"text":"E for effort."},{"author_name":"increpare","author_uid":"492","time":"Dec 20, 2010 @ 8:14pm","epoch":1292875740,"text":"I THINK IT'S PRETTY LAME TO PENALIZE SOMEONE FOR MAKING AN OS-SPECIFIC GAME.\r<br\/>\r<br\/>Anyway, I destroyed all the monsters and won.  Hurrah."},{"author_name":"wlovas","author_uid":"2099","time":"Dec 21, 2010 @ 5:48am","epoch":1292910180,"text":"@increpare: well done! :)"},{"author_name":"refrag","author_uid":"1277","time":"Dec 22, 2010 @ 6:09am","epoch":1292997840,"text":"I defeated all the monsters and won! An extra little bonus for being OS\/X only. ;)\r<br\/>Congrats on making a Ludum Dare entry!"},{"author_name":"Hempuli","author_uid":"491","time":"Dec 22, 2010 @ 2:56pm","epoch":1293029460,"text":"I agree that taking 'penalty' for being only for OS\/X is really lame and childish. The game will get enough penalty from the fact that a lot of people wont be able to play it in any case, and this includes me! I'll vote for community, still."},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Dec 23, 2010 @ 4:46am","epoch":1293079260,"text":"Affecting your ratings by OS \/ architecture isn't a good idea. If I penalised each game which wouldn't run on here, very few would get a good score.\r<br\/>\r<br\/>Having said that, stuff that doesn't run properly is very very annoying. I blew 8MB on Spacebrick only to discover that Unutty stuff doesn't work with wine-1.3.9 (whereas Game Maker for some weird reason works a lot better... the tables have turned o_O).\r<br\/>\r<br\/>By the way, there is a Very Good Reason&trade; why the source code is posted, and that's for hopes of cross-platformness.\r<br\/>\r<br\/>\r<br\/>Oh yeah. This isn't OSX-only from what I gather. Note that one of the files are &quot;makefile.linux&quot;. Also, &quot;makefile.mingw&quot; which is WINDOWS. So ramon, FIX YOUR DAMN SCORE."},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Dec 23, 2010 @ 4:47am","epoch":1293079320,"text":"Same goes for you, refrag. Also, Macs suck*.\r<br\/>\r<br\/>\r<br\/>\r<br\/>*only joking, but iPads\/iPhones\/iPods suck by political design."},{"author_name":"wlovas","author_uid":"2099","time":"Dec 23, 2010 @ 7:48am","epoch":1293090180,"text":"Wow, what a spirited discussion :)  Thanks for the encouragement, everybody.\r<br\/>\r<br\/>@GreaseMonkey: Yeah, in theory the code should compile without modification on Linux and Windows as long as you have MLton, but i don't have the relevant machines handy to produce a build (contributions welcome!).  But i have to admit i was pretty lax about making the whole thing execution-speed insensitive... if my past efforts are any indication, it'll probably run way too fast on Windows and way too slow on Linux :)  (OS X, of course, is juuust right ;))"},{"author_name":"Endurion","author_uid":"103","time":"Dec 29, 2010 @ 1:11pm","epoch":1293627960,"text":"Don't penalize for OS. It OS\/X, he's penalized enough already :)\r<br\/>\r<br\/>Have Windows and no MLTon, so can't fairly vote."},{"author_name":"sol_hsa","author_uid":"16","time":"Dec 31, 2010 @ 7:59pm","epoch":1293825240,"text":"osx only.."},{"author_name":"k_wright","author_uid":"3202","time":"Jan 2, 2011 @ 8:24am","epoch":1293956340,"text":"I'm one of the many people that will not be able to play this, which sucks considering I want to play all the games and advance to the rank of Master Player of All of the Games.\r<br\/>\r<br\/>I was going to rank for community but it seems that you have made no blog entries or anything of the sort. So I'm leaving a comment. \r<br\/>\r<br\/>SS seemed neat."}],"links":[{"url":"http:\/\/www.cs.cmu.edu\/~wlovas\/ludumdare\/1492-OSX.zip","text":"OS\/X"},{"url":"http:\/\/www.cs.cmu.edu\/~wlovas\/ludumdare\/1492-src.zip","text":"Source"}],"metadata":{"g_key":"33400","g_author":"2099","g_event":"LD19","g_eventkey":"5","g_subevent":"COMPO","g_urlkey":"33430","g_title":"1492","g_status":"UCHK1","g_place":"241","g_commentcount":"12","g_site2_node_id":"0","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"text":"The plan, of course, was to do a full-on 1942 parody following the motif of Christopher Columbus -- battle pirates and sea monsters, acquire powerups like the Nina and the Pinta to increase your firepower, evade enemy fire with the underwater barrel roll, all on a quest to discover the new world!\r\n\r\nBut the reality of it is that i spent most of the weekend engaged in other adventures, so much of the dream remains a dream.  About 8 hours of concerted effort went into what you see here.  Written in SML using Tom 7's SDLML bindings, so it should be portable to any system with SML, but who knows if i'll find a Windows machine to build it on before judging is over?\r\n\r\nUpdate!  12-20-2010: the source code is now posted, for the (truly morbidly) curious...<\/p>","title":"1492"}