COMPLICATED VIEW by xra
finished but unfinished. discover the right viewing angle to progress into more rooms. enemies are destroyed with each room unlock. enemy intensity increases the further you get.
*updated notes*
This entry is mostly a visual puzzle, but since I ran out of time it is a bit confusing. The general idea is to pay attention to how the wall fragments shift in relation to each other while you move, all 4 sides of the room are valid exits, some sides may be easier. A new room is unlocked when you discover a near-correct viewing position and angle, it is easy to identify because of how the perspective makes the fragments appear as a solid wall. (screen 2)
*updated notes*
This entry is mostly a visual puzzle, but since I ran out of time it is a bit confusing. The general idea is to pay attention to how the wall fragments shift in relation to each other while you move, all 4 sides of the room are valid exits, some sides may be easier. A new room is unlocked when you discover a near-correct viewing position and angle, it is easy to identify because of how the perspective makes the fragments appear as a solid wall. (screen 2)
Ratings
| Coolness | 3% | 140 |
| Overall | 2.70 | 139 |
| Audio | 1.20 | 185 |
| Community | 3.15 | 82 |
| Fun | 2.17 | 187 |
| Graphics | 3.13 | 86 |
| Humor | 1.29 | 218 |
| Innovation | 3.97 | 6 |
| Theme | 3.33 | 79 |
I got stuck outside all the rooms after 3 or 4.
Anyway, yeah, I think it's cool - previous 'view the thing from the correct angle' games I've played are really quick to solve, but this is less trivial, which is cool - I find I'm using my eyes.
I kept ending up outside a solid wall after going through a few exits (I think). What did the enemies do? The they do that?
Maybe have no enemy in the first room and make a sound when you solved a puzzle.
I think this is a great idea and has a lot of potential. I have not played a game based on this concept before, but I understand from increpares comment there are similar games. Still worth a 5 for innovation from me.
Would like to play this in a more polished state.
I like the glitchy, hallucinogenic visuals, it fits well with the concept of the game.