Mystery of Yrevoc Sid by 31eee384
Controls:
WASD for movement (need to download the executable jar for this to work on linux.)
Q to zoom the map.
T to open the inventory
E to suck nearby items into your inventory.
Control to puke a weak robot
Left click to use your left hand
Right click to use your right hand.
- Clicking in the inventory drops/picks up items, outside the inventory results in shooting.
Goal (for now):
Run around the map, destroy the walls if you want, and kill the occasional enemy. You can dual-wield, so use this to your advantage.
Intro:
(A little heads-up: this game is nothing like I wanted it to be. So this is is basically meaningless.)
Yrevoc Sid--a planet within the Goldilocks zone of its mother star. Circa 2031, humankind turned its telescopes to examine it. Life, it appeared, existed (and perhaps even flourished) on this world. It boasted an atmosphere identical to Earth's, and water lay across nearly seventy percent of its surface. Scientists began planning missions to investigate this planet, with the ultimate goal of determining just how much life there was. But the third World War interrupted this potential discovery.
All research was diverted to the various war efforts. Invented were vast numbers of missiles, satellites, and firearms. Yrevoc Sid was soon forgotten. It was by lucky chance that the nuclear phase-out program had been completed two months prior to the war's beginning; humanity could have easily made itself extinct. After the resolution of this three-decade war, a global government was formed. What was once military technology was now pointed to the stars.
Lush, wild planets were quickly found. They were more plentiful than any pre-war scientist had ever dreamed. However, one thing that was never found was sentient life. No planet showed any signs of civilization. Therefore, it entered the common wisdom that humans were the only species to bear this remarkable trait.
After decades of this era of faster-than-light space travel passed, a researcher had a hunch. Back on the now insignificant, war-torn Earth. A man by the name of Robert Case had found the records of Yrevoc Sid. Case observed a discrepancy--recent scans of the planet had revealed very little water, and absolutely no signs of life. He found it odd that a planet should seem so lush before the war, but truly be so barren. Obviously, a research grant would never be issued to persue a trifling misalignment like this, so the researcher set out on his own, unfunded and under the radar.
Robert Case returned to humankind a hero.
WASD for movement (need to download the executable jar for this to work on linux.)
Q to zoom the map.
T to open the inventory
E to suck nearby items into your inventory.
Control to puke a weak robot
Left click to use your left hand
Right click to use your right hand.
- Clicking in the inventory drops/picks up items, outside the inventory results in shooting.
Goal (for now):
Run around the map, destroy the walls if you want, and kill the occasional enemy. You can dual-wield, so use this to your advantage.
Intro:
(A little heads-up: this game is nothing like I wanted it to be. So this is is basically meaningless.)
Yrevoc Sid--a planet within the Goldilocks zone of its mother star. Circa 2031, humankind turned its telescopes to examine it. Life, it appeared, existed (and perhaps even flourished) on this world. It boasted an atmosphere identical to Earth's, and water lay across nearly seventy percent of its surface. Scientists began planning missions to investigate this planet, with the ultimate goal of determining just how much life there was. But the third World War interrupted this potential discovery.
All research was diverted to the various war efforts. Invented were vast numbers of missiles, satellites, and firearms. Yrevoc Sid was soon forgotten. It was by lucky chance that the nuclear phase-out program had been completed two months prior to the war's beginning; humanity could have easily made itself extinct. After the resolution of this three-decade war, a global government was formed. What was once military technology was now pointed to the stars.
Lush, wild planets were quickly found. They were more plentiful than any pre-war scientist had ever dreamed. However, one thing that was never found was sentient life. No planet showed any signs of civilization. Therefore, it entered the common wisdom that humans were the only species to bear this remarkable trait.
After decades of this era of faster-than-light space travel passed, a researcher had a hunch. Back on the now insignificant, war-torn Earth. A man by the name of Robert Case had found the records of Yrevoc Sid. Case observed a discrepancy--recent scans of the planet had revealed very little water, and absolutely no signs of life. He found it odd that a planet should seem so lush before the war, but truly be so barren. Obviously, a research grant would never be issued to persue a trifling misalignment like this, so the researcher set out on his own, unfunded and under the radar.
Robert Case returned to humankind a hero.
| Web (Applet) | http://www.galacticgaming.net/hosting/ludum/ld19/bin/pl.html |
| Download (Executable Jar) | http://www.galacticgaming.net/hosting/ludum/ld19/dist/YrevocSid.jar |
| Web (Applet, Jam version) | http://galacticgaming.net/ys/bin/pl.html |
| Download (Executable Jar, Linux, no sound) | http://galacticgaming.net/ys/dist/YrevocSid_linux_nosound.jar |
| Source | http://www.galacticgaming.net/hosting/ludum/ld19/LD19_src_YrevocSid.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1712 |
Ratings
| Coolness | 8% | 70 |
| Overall | 2.82 | 118 |
| Audio | 1.38 | 175 |
| Community | 3.73 | 35 |
| Fun | 3.06 | 67 |
| Graphics | 3.11 | 90 |
| Humor | 2.10 | 130 |
| Innovation | 3.06 | 89 |
| Theme | 2.76 | 164 |
(And just so you know, first thing I did after the compo was decrease the size of the map by making the hallways narrower. I think it really helps it feel more... explorable.)
Also, I was about to try the jam version, to be a more polished version instead, but cant because there is no downloadable jar for that one.
Even tough, like the camera, movement style and graphics. I have played a lot the linux version and I found no enemies :( and no nothing...
Well, tell me if you fix and update the jam version to work on linux, so I can try it and change my rating.
Unfortunately, the html applet still doesn't work on linux. Stupid keyboard focus.
You should ask in javagaming.org about the focus problem, I also have some java applications (using webstart instead of applet) without keyboard focus problems, that could help too.
Changed my rate now that I played the game well. However, I cant rate the audio.
good luck.
Controls are kinda hard on my notebook but i got it working. Great huge world you got there. I ended up running up most of the time, firing through the walls and finding the end. I thought I had it, but then it went further on the sides.
No music there to be rated. I can see the theme would have fitted in there. Overall a nice little start of a game.