Tile Walker by angusi

[raw]
made by angusi for LD19 (COMPO)
Tile Walker is a simple, browser based game where the objective is to walk across a set of tiles from the top left to the bottom right, collecting any necessary keys for locks, boots for fire and flippers for swimming.
This is my first LD entry, and I was originally going to enter this in the Jam, but since I've finished it already it might as well be a competition entry.

Screenshot 1 shows a game in play, where a pickup has been discovered but not yet collected.
Screenshot 2 is a progression of that game, but with cheatmode enabled (see below).

Each level is randomly generated, almost all should be completable though occasionally I've found a lock will generate without a key.
The game is handled by PHP scripts and Javascript (utilising the jQuery library).
Throwing the cheat switch into the URL will allow you to... well, cheat!
There is also a debug mode if the debug parameter is set, but this is disabled in the web version. It can be enabled by changing the settings in the index.php source file.


If you play the version on my server, please be gentle with it - the server is prone to falling over, so if something doesn't work right away try again in a few moments.
If you download the sauce and host your own this problem shouldn't exist.


Please don't be _too_ harsh - I'm not a game developer or a graphic artist and I suffer from a severe case of Lackofcreativityitis! Brutal honesty, on the other hand, is accepted ;-)

Ratings

Coolness 0% 201
Overall 2.13 206
Audio 1.00 197
Community 3.00 91
Fun 1.94 206
Graphics 1.94 220
Humor 1.40 209
Innovation 2.13 191
Theme 3.00 121

Feedback

GreaseMonkey
20. Dec 2010 · 05:57 UTC
Oops, I found a bug. And got stuck. And then I won the next level.

Personally I would have done the whole thing in Javascript, as it's a bit slow... but I think you've got a solution for the "cross-platform" issue once and for all.

This is a classic lock-and-key maze game, but it's done in a mix of Javascript and PHP. The nice thing about the classic lock-and-key maze is that you can push it very, very far.

I definitely enjoyed it. Unfortunately, I don't see myself playing this repeatedly. It also brings back memories of invisomazes in ZZT.

Graphics are there and they work. Nice stone, by the way.

Audio is nonexistant, so N/A.

I don't think there was an attempt at humour, so N/A.

Overall, nice game, even if it's a bit buggy.

Communitywise, you kept us updated even if we weren't watching. A beta or something like that would have given you a fair bit more in this field.
increpare
20. Dec 2010 · 09:46 UTC
Crazy table maze. Haha.
Sos
21. Dec 2010 · 20:17 UTC
++ for AJAX!
ranklar
22. Dec 2010 · 17:08 UTC
Nice job, it got a little boring after a couple levels, same stuff different random generated map :) There was also some weird redrawing issue everytime I moved, was weird. Needed a bit more excitement to be really fun, but it was a nice job mate. Oh, and you need some audio! :)
KoryWazHere
23. Dec 2010 · 11:45 UTC
The fog of war is [?] - it really is :)
joekinley
23. Dec 2010 · 19:05 UTC
The game is okay. With Canvas and HTML5 it could have been better though. Faster, better controls and stuff.

Good point on the theme though.

Maybe I am just too ADD for this one...
Endurion
29. Dec 2010 · 07:07 UTC
Actually it's quite neat even if it doesn't look like it.
It's main flaw is that the gameplay is rather slow.

Don't go HTML 5, your version works in every browser ;)