Combiner's Dungeon by Cell

[raw]
made by Cell for LD19 (COMPO)
A game where you play as an evil miner that are hunted by hired heroes. mine your way to make a perfect super-villan dungeon. charge up your ores to make the biggest, baddest, monster.

Ratings

Coolness 0% 201
Overall 2.54 165
Audio 2.00 138
Community 2.73 124
Fun 2.54 143
Graphics 2.54 155
Humor 1.89 151
Innovation 3.77 21
Theme 2.17 208

Feedback

FireSlash
20. Dec 2010 · 04:38 UTC
Fun idea. Hero pathfinding is very bad though, they tend to just laze around unless you dig them out yourself, at which point you're likely to get hit from their attack spam.
CoveBit
20. Dec 2010 · 09:37 UTC
Thank you. the idea behind the pathfinding is that if i did make them too smart it wouldnt be fun.
deepnight
20. Dec 2010 · 13:44 UTC
Good concept ! The monster you create lack a little more efficiency (they don't attack heroes quickly, so you have to wait a looong time..)
Gornova
20. Dec 2010 · 20:35 UTC
Your idea is really good, you need to keep working on this!
But maybe try to improve speed of game and some kind of "fusion" beetween monsters can help against evil "heroes"?
ladron
20. Dec 2010 · 23:32 UTC
Interesting idea. Controls felt laggy, though, and I never really had creatures and heroes interacting that I saw. Also got a number of error messages. Choosing to "Ignore" them let the game continue, though. Here's an example:

ERROR in
action number 6
of Alarm Event for alarm 0
for object obj_hero_rouge:

Error in expression:tar.x
position 5: Unknown variable x
CoveBit
21. Dec 2010 · 09:47 UTC
Error fixed
CoveBit
21. Dec 2010 · 09:55 UTC
The heroes are now smarter.....
i also changed most of the graphics.
Benjamin
21. Dec 2010 · 18:33 UTC
I didnt understood how the monsters mix together but the starting idea of playing a running away boss digger is cool :)
ranklar
22. Dec 2010 · 05:46 UTC
It was ok, needs some refinement on the game play to make it more fun, thanks for the submission. I liked the concept.
CoveBit
22. Dec 2010 · 17:58 UTC
Thank you for the commentary and feedback. =)
Endurion
24. Dec 2010 · 14:58 UTC
Nice idea, not particularely challenging though.
From the screenshot it looks like more monster types would be possible but the biggest I managed to get were black ones.
huhwhozat
09. Jan 2011 · 23:14 UTC
The AI is poor. Understandable given the time limit but this seriously detracts from the fun of the game. It's no good to power up huge monsters when they just wander off in the opposite direction. Good concept, but could use better execution.