{"author_link":"\/author\/zenmumbler\/","author_name":"zenmumbler","author_uid":"17143","comments":[{"author_name":"Fartenko","author_uid":"49406","time":"Apr 19, 2016 @ 4:42pm","epoch":1461083820,"text":"Atmospheric and spooky, well done!"},{"author_name":"ninja00283","author_uid":"88380","time":"Apr 19, 2016 @ 4:49pm","epoch":1461084240,"text":"my god.\r<br\/>just wow."},{"author_name":"kestrelgames","author_uid":"92262","time":"Apr 19, 2016 @ 5:02pm","epoch":1461085020,"text":"Terrifying take on not being actually able to see what's happening to yourself! I'm stuck, but I thought the concept was very clever.\r<br\/>\r<br\/>PS Why isn't there a rating available for innovation?"},{"author_name":"kestrelgames","author_uid":"92262","time":"Apr 19, 2016 @ 6:01pm","epoch":1461088560,"text":"updated for innovation :) cheers!"},{"author_name":"LeftRight92","author_uid":"38834","time":"Apr 19, 2016 @ 6:51pm","epoch":1461091560,"text":"Very creepy. However, I felt like I wasn't getting quite enough direction and got lost too easily. Got stuck in a room, not sure if that was an intended end of game or not. Good entry"},{"author_name":"Roan Contreras","author_uid":"2043","time":"Apr 20, 2016 @ 1:33am","epoch":1461115680,"text":"Nice use of the theme. Good job!"},{"author_name":"nextreality","author_uid":"51893","time":"Apr 20, 2016 @ 8:40pm","epoch":1461184500,"text":"The game definitely sets an atmosphere, very creepy, but I kept getting eaten (I think) and nothing really happened, but the first time it scared the crabapples out of me, so good job!"},{"author_name":"Zerkruemler","author_uid":"27446","time":"Apr 20, 2016 @ 8:47pm","epoch":1461184920,"text":"Cool implementation of the oldschool dungeoncrawler perspective. But I was somehow lost and didn't know what the purpose of my jorney is. I got to the room with the laughter and was not able to proceed. Is this the end?\r<br\/>Would be a real game with more guidance, but it is also a good impressive experience this way.."},{"author_name":"zenmumbler","author_uid":"17143","time":"Apr 20, 2016 @ 9:32pm","epoch":1461187620,"text":"Also for others: Yep, the room where you are trapped is the end. There would have been treasure and skeletons to indicate this but&hellip;&nbsp;out of time.\r<br\/>\r<br\/>@nextreality: you're not getting eaten, you're shifting shape, you can move afterwards. NEED MOAR TIEM 4 dev!"},{"author_name":"avinashd","author_uid":"45007","time":"Apr 20, 2016 @ 9:50pm","epoch":1461188700,"text":"Oh god the screams every time you shapeshift, horrifying everytime. Having played quite a few of those types of NG games, I think you totally nailed the feel, especially given the time frame.\r<br\/>\r<br\/>And the engine is definitely more perfomant that Unity's bloated excuse for WebGL :P"},{"author_name":"GrooveMan","author_uid":"26423","time":"Apr 20, 2016 @ 10:16pm","epoch":1461190260,"text":"You do a great job at delivering the tone you wanted, and the sound effects for transformation (and movement) are very effective!\r<br\/>\r<br\/>But as you keep transforming (and getting lost) the effect wears off some. A lot of walk-abouts keep things quite directed so you can keep up the pace\/tension, I think."},{"author_name":"Per","author_uid":"6781","time":"Apr 20, 2016 @ 10:17pm","epoch":1461190320,"text":"Clever and scary :)\r<br\/>Awesome sound work that contributed to the atmosphere"},{"author_name":"Darenn","author_uid":"85267","time":"Apr 20, 2016 @ 10:22pm","epoch":1461190620,"text":"This cry when shapeshifting is just horible ! :p"},{"author_name":"Crosstales","author_uid":"32967","time":"Apr 20, 2016 @ 10:45pm","epoch":1461192000,"text":"Nice and oldschool rpg-style. :-)\r<br\/>Well done!"},{"author_name":"KunoNoOni","author_uid":"6464","time":"Apr 21, 2016 @ 2:27am","epoch":1461205320,"text":"very moody and atmospheric. was just waiting for something to jump out from around a corner. Liked the take on the theme. Well Done!"},{"author_name":"whitephoenix","author_uid":"92247","time":"Apr 21, 2016 @ 4:32pm","epoch":1461256020,"text":"Pretty awesome. The only real issue I saw was when you are a bug and look down, there's a weird patch of light to the right of the screen on the floor."},{"author_name":"jonnopon3000","author_uid":"4856","time":"Apr 21, 2016 @ 5:07pm","epoch":1461258120,"text":"I got sucked in by the atmosphere, but when I entered a particular room one of those silver fake walls appeared and trapped me inside; shame! Great job overall"},{"author_name":"TeamScripta","author_uid":"91554","time":"Apr 21, 2016 @ 9:32pm","epoch":1461274020,"text":"LOL i left the game because I thought a jumpscare was coming GG tho."},{"author_name":"iossif","author_uid":"23131","time":"Apr 21, 2016 @ 9:47pm","epoch":1461274920,"text":"took me a while to find out what the rune does (thought the movement was a bug :D).\r<br\/>\r<br\/>after that i enjoyed exploring the area."},{"author_name":"leo_p_mahon","author_uid":"51555","time":"Apr 21, 2016 @ 10:44pm","epoch":1461278340,"text":"So damn scary. You really feel the shape shifting, it actually made me squirm. Great mood!"},{"author_name":"TeamScripta","author_uid":"91554","time":"Apr 23, 2016 @ 11:07pm","epoch":1461452520,"text":"5 stars for mood!"},{"author_name":"muffty","author_uid":"59742","time":"Apr 25, 2016 @ 12:05pm","epoch":1461585600,"text":"simple but atmospheric!"},{"author_name":"Pavel M. Dlouh\u00fd","author_uid":"8583","time":"Apr 25, 2016 @ 6:08pm","epoch":1461607380,"text":"Very nice game! Cool atmosphere!"},{"author_name":"11Schotter","author_uid":"83597","time":"Apr 30, 2016 @ 4:25pm","epoch":1462033200,"text":"Cool grapics and atmo!"}],"images":["ld35\/17143-f739f98c5225b4af226f3174f05de4c0.jpg","ld35\/17143-f4066b3f6c94df417d73b4dae38202b4.jpg"],"links":[{"url":"http:\/\/zenmumbler.net\/ld35","text":"Web"},{"url":"https:\/\/github.com\/zenmumbler\/LD35","text":"Source"}],"metadata":{"g_key":"3346","g_author":"17143","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"3367","g_title":"Squirm","g_status":"UCHK1","g_place":"402","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/17143-shot0-1461030317.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/17143-shot1-1461030317.png-eq-900-500.jpg"],"text":"Squirm\r\n\r\nSOUND is an integral part of this game, so turn it on. HEADPHONES recommended.\r\nThat said I will WARN here that some sounds may not be for the squeamish.\r\n\r\nInspired by old-school dungeon crawlers, Legend of Grimrock and more recently by the \"I can't escape\" NG game, here's my horror-experience walk-about.\r\n\r\nI did not complete what I wanted but I hope you can feel the mood I was aiming for.\r\n\r\n\r\nTools: my own Stardazed Engine, WebGL, TypeScript.\r\nI will put an acknowledgements page of all the assets used soon. There are a lot.","title":"Squirm"}