DISCovery by bmcgames

[raw]
made by bmcgames for LD19 (COMPO)
DISCovery -- A game of code-breaking and dubious clues. Guess the secret code in 10 tries or less. The codemaster records your career progress and taunts you with 1980's era sound effects and merciless adjectives. Do you have what it takes to discover the path to perfection?

* All art and assets created in the 48 hour period with Paint.NET and SFXR/Audacity.
* All code created in the 48 hour period using FlashDevelop and ChevyRay's awesome FlashPunk library.

Ratings

Coolness 2% 150
Overall 2.57 160
Audio 2.38 120
Community 2.88 102
Fun 2.91 86
Graphics 2.52 156
Humor 1.80 168
Innovation 1.82 221
Theme 2.65 171

Feedback

r4m0n
20. Dec 2010 · 06:36 UTC
Simple game, but very well done. Congratulation!
increpare
20. Dec 2010 · 22:12 UTC
solid aesthetic and playable implementation
Endurion
21. Dec 2010 · 16:48 UTC
Mastermind!
Aww, I won two games and got ranking Cheater ;)
Starspell
21. Dec 2010 · 20:20 UTC
Congratulations on your first LD (same as me). I liked that you took the theme in a different direction and the core of the gameplay is interesting. However whilst it's a nice implementation of a game it's certainly not an original idea ^^;.

Liked the audio for what it was however ^^.
ranklar
23. Dec 2010 · 03:07 UTC
I've played this game before, and a better version at that. Nice job, but since I had played this before, it was not very interesting or new to me.
LiquidAsh
26. Dec 2010 · 19:02 UTC
Nice Work. It would be nice to experiement with changing things up a bit. As it stands this game plays very similar to MasterMind.
arielsan
31. Dec 2010 · 15:06 UTC
This game is very well known. However, I like how you made it.
bernardfrancois
09. Jan 2011 · 21:46 UTC
Not very innovative, but I spend quite a long time playing it and had a fun time. Not sure why I was still called a cheater after nine plays though... I can't help I'm good at this... :-).
Furyhunter
09. Jan 2011 · 23:26 UTC
Not terribly inventive (lol mastermind) but a solid remake. I didn't get any sort of "discovery" feel from it, but the pixely, basic shapes fit the "cracking" well. Something I'd probably pick up and play if I was bored in an office setting.