Alchemy by panderia

[raw]
made by panderia for LD19 (COMPO)
Designed to be an alchemy RPG. Crafting not currently functioning. I spent too much time working on graphics and not enough time programming. I used a game making program called Construct. Also, the instructions don't say it but you can use Q to enter buildings. You can visit my website at http://www.debbyjensen.com/

Ratings

Coolness 4% 121
Overall 2.06 215
Audio 1.40 174
Community 2.67 130
Fun 1.81 213
Graphics 2.47 167
Humor 1.67 180
Innovation 2.38 166
Theme 2.69 166

Feedback

jagttt
20. Dec 2010 · 10:00 UTC
I think it would be a awesome game when craft and combat get working!
Endurion
22. Dec 2010 · 12:05 UTC
Quite ambitious! However that's mostly a problem in a tight time scale.

Still, not bad since you say you don't really program. Would be very interesting to see craft and combat working.
edg3
22. Dec 2010 · 16:10 UTC
It will be nice if you continue this. I like the style and the concept you're going for
badlydrawnrod
23. Dec 2010 · 20:27 UTC
The idea is there, but it looks like you ran up against the time limit.
philomory
29. Dec 2010 · 09:55 UTC
I like the concept behind the game, though it was probably too ambitious for the 48 hour time limit (I made the same mistake in my first Ludum Dare). I'd love to see the crafting system working, I'd say that'd make an interesting discovery game even without any combat features.
sol_hsa
31. Dec 2010 · 12:16 UTC
Rather ambitious, which explains why it's so unfinished.
Mirroar
08. Jan 2011 · 13:27 UTC
Really wish you had the time to implement crafting, this looks like it might have potential.