WolfBit by MatMortatti
WE SHALL DESTROY THE DARKNESS.
WE SHALL DESTROY THE EVIL.
WE SHALL DESTROY THE BEAST.
Hello guys! Wolfbit is our entry for both Ludum Dare 35 AND LowRezJam 2016.
In the game, the current controls (yes, they change) are shown in the upper part of the
screen.
From left to right:
Up, Down, Left, Right.
We are really proud of it as an exercise in atmosphere, experimental mechanics and,
most importantly, good ol’ awesome teamwork.
Our team:
Code: Mr. Strings (AKA Pedro Stringhini, https://mrstrings.itch.io/)
Graphics: Matheus Diamantino (@MatheusMortatti on Twitter, https://matheus-diamantino.itch.io/)
Sound: Leonardo Villani (@LeoCVF on Twitter)
We will be glad to hear any comments, suggestions, bug reports and cool tips from you guys.
PS: For those free software enthusiastic people like us, there's a Linux build up for download!
PS2: Unfortunately, the WebGL build isn't working properly, so we took it off the page :/
WE SHALL DESTROY THE EVIL.
WE SHALL DESTROY THE BEAST.
Hello guys! Wolfbit is our entry for both Ludum Dare 35 AND LowRezJam 2016.
In the game, the current controls (yes, they change) are shown in the upper part of the
screen.
From left to right:
Up, Down, Left, Right.
We are really proud of it as an exercise in atmosphere, experimental mechanics and,
most importantly, good ol’ awesome teamwork.
Our team:
Code: Mr. Strings (AKA Pedro Stringhini, https://mrstrings.itch.io/)
Graphics: Matheus Diamantino (@MatheusMortatti on Twitter, https://matheus-diamantino.itch.io/)
Sound: Leonardo Villani (@LeoCVF on Twitter)
We will be glad to hear any comments, suggestions, bug reports and cool tips from you guys.
PS: For those free software enthusiastic people like us, there's a Linux build up for download!
PS2: Unfortunately, the WebGL build isn't working properly, so we took it off the page :/
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.26 | 524 |
| Audio(Jam) | 3.69 | 144 |
| Fun(Jam) | 2.81 | 784 |
| Graphics(Jam) | 3.75 | 308 |
| Innovation(Jam) | 3.53 | 214 |
| Mood(Jam) | 3.75 | 130 |
| Theme(Jam) | 3.56 | 372 |
mechanic is strange, but it was interesting to play! Good entry, nice job
The Mac and Windows versions appear to be correct at the moment.
Happy that you liked it! We are evaluating the balancing of the game (and that's a tough call).
Art and presentation is very well done. Great mood.
I could only survive for 35 seconds, the longest. Haha!
Love the control changing mechanic, got so me so freaking confused!
Overall, great game and idea!
Also - Remember to delete the .pdb files next time. They're not needed and makes the downloading time so much longer =)
Nice game. I really enjoyed it. Example of how a simple mechanic can be challenging. Great Job.
I was going to say about the pdb but glaze already said it :P
But it was an interesting one to play, great work!
Cheers,
Matei (BananaHammers Team)
The graphics were exceptional! As well as the animations. The gameplay was challenging at first, but I learned and was really fun. Also, the soundtrack was awesome! It helped to maintain that 8-bit atmosphere. kept me occupied for a while.
pls make this a platform mmo action rpg puzzle asap
i got 181 points, so pro, wow
Though I had a little bit of trouble reading the key I had to press on screen, something a letter was displaying a lot like another letter and it confused me.
I don't know if there is some way to make it work for all keyboard layouts or have a choice what keyboard layout you have at the start that, would be nice!
Apart from that it looked and sounded really nice so good job on that :)
The graphics and audio are pretty good and suited each other greatly!
Well done! :)
P.S.: The Linux build didn't work on my Ubuntu 14.04 64 bits. But I didn't look into it, since I simply played it on Windows, afterward...
Indeed, the game was designed with QWERTY layouts in mind.
It is possible to play with other layouts, though it will be harder because the keys won't necessarily neighbor each other. We will have a look into that to support everyone equally :)
@GFM Oh, the font causes some trouble sometimes (I couldn't differentiate 'I' from 'J' myself). It was, however, the best option we found of the pixelated ones - the others we tested were even more confusing!
It would be really interesting, maybe, to design our own font in future versions of the game. Let's see how it goes.
We would like to thank everyone for the feedback. We are really happy about it :)
Very interesting, I really wasn't expecting that.
I'm not a big fan of control change games but I really get some fun playing this game :)
Good work!