Discovery Shuttle Defender by FatherGoblin
Hello.
This is my first Ludum Dare Compo, so please go easy on the less than constructive criticism. Please give me suggestions for next time.
This game is programmed in Java 2D Swing extending JFrame. I started with a small amount of code that is a collision detection tutorial: http://zetcode.com/tutorials/javagamestutorial/collision/
No fancy IDE, just textpad.
Artwork was done using MS Paint.
Audio is seriously, intentionally a joke.
I put about 12 hours leisurely into this game.
If I would have had more time, I would have put more effort into the collision detection(right now the boundaries are the sprites dimensions) and figured out some transparency on the sprites so that when they overlap you don't see the corners of the sprite.
To play the game, you'll need to modify the run.bat file to point to where java.exe is on your computer. Honestly, this is where I would like suggestions as to how to distribute a binary. Complete source is included on zip file on MediaFire link.
To play the game is as simple as space bar to fire, arrow keys to move.
This is my first Ludum Dare Compo, so please go easy on the less than constructive criticism. Please give me suggestions for next time.
This game is programmed in Java 2D Swing extending JFrame. I started with a small amount of code that is a collision detection tutorial: http://zetcode.com/tutorials/javagamestutorial/collision/
No fancy IDE, just textpad.
Artwork was done using MS Paint.
Audio is seriously, intentionally a joke.
I put about 12 hours leisurely into this game.
If I would have had more time, I would have put more effort into the collision detection(right now the boundaries are the sprites dimensions) and figured out some transparency on the sprites so that when they overlap you don't see the corners of the sprite.
To play the game, you'll need to modify the run.bat file to point to where java.exe is on your computer. Honestly, this is where I would like suggestions as to how to distribute a binary. Complete source is included on zip file on MediaFire link.
To play the game is as simple as space bar to fire, arrow keys to move.
| Windows | http://www.mediafire.com/?qz0fjypbxgy398x |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=3307 |
Ratings
| Coolness | 5% | 105 |
| Overall | 2.10 | 211 |
| Audio | 1.75 | 158 |
| Community | 1.67 | 202 |
| Fun | 2.20 | 183 |
| Graphics | 2.20 | 201 |
| Humor | 2.50 | 83 |
| Innovation | 1.70 | 228 |
| Theme | 2.50 | 182 |
Constructive critique:
1) Deployment. Do not hardcode your local paths (your batch files). Ever.
2) Your sprites are not showing transparent. Java should be able to apply color keys to images.
I found it very funny to hold down the spacebar, because I shoot an enormous missile laser that way. If you start after you're already holding down an arrow key, you can sweep it across the screen, I guess depending on your key repeat settings. I like the graphics and I had a good chuckle at the explosion sound. :)
The shuttle moves a bit slowly.
If you hold down space, you keep spamming missiles until you press another key, creating a whole barricade of them.
java discovery
Not too bad for the time you spent on it.