{"author_link":"\/author\/aclockworklemon\/","author_name":"AClockWorkLemon","author_uid":"1844","comments":[{"author_name":"GreaseMonkey","author_uid":"2396","time":"Dec 20, 2010 @ 5:06am","epoch":1292821260,"text":"A side note: I suggest you release some beta tests closer to the &quot;finished&quot; product - the spelling wasn't so great and it was quite boring.\r<br\/>\r<br\/>Take just about any game, strip away just about everything, and you're left with this. The lock-and-key with 50 keys and a lock that opens at the end of the game.\r<br\/>\r<br\/>Which really isn't fun. I fell 4 thoughts short of completing this game before giving up.\r<br\/>\r<br\/>I'm going to give you more than one star for theme because it's not just about exploration. You fulfilled the theme in the sense that you're discovering who\/what you are, but that's about it.\r<br\/>\r<br\/>Graphics are there and they work.\r<br\/>\r<br\/>Audio is there and it works.\r<br\/>\r<br\/>Couldn't find any humour, so N\/A.\r<br\/>\r<br\/>In short: you flopped. Better luck next time.\r<br\/>\r<br\/>Community-wise, you provided a time-lapse AND a beta. It seems you speedcoded in the last hours or something. The most unfortunate thing was that the beta was more fun to play than the &quot;finished&quot; product."},{"author_name":"increpare","author_uid":"492","time":"Dec 20, 2010 @ 9:31am","epoch":1292837160,"text":"I collected 25, and then stopped - I really get into a relaxed mood.  The graphical effect was cool."},{"author_name":"increpare","author_uid":"492","time":"Dec 20, 2010 @ 9:31am","epoch":1292837160,"text":"I mean, didn't get into a relaxed mood :P  Was mainly hunting down all them white stars."},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Dec 20, 2010 @ 10:24am","epoch":1292840340,"text":"Just you you guys know, please post any critique AT ALL. I have a whole bunch of new features i will be adding into this, and i would like to kow what i have so far got wrong.\r<br\/>\r<br\/>Greasemonkey: What in particular did you prefer about the beta?\r<br\/>\r<br\/>increpare: Hmm. i'll need to either make it more or less relaxing, currently its sorta 50\/50. Thanks for the input :D"},{"author_name":"stevejohnson","author_uid":"3120","time":"Dec 20, 2010 @ 4:49pm","epoch":1292863440,"text":"Loving the disorienting swishy graphical effect, but I'm not a big fan of the flat 'easter egg hunt' gameplay style. I got to 42 and got bored of staring at a grey and black screen."},{"author_name":"plams","author_uid":"3099","time":"Dec 20, 2010 @ 8:17pm","epoch":1292875920,"text":"Love the atmosphere, and the motion blur that forces you to stop now and then, but got bored too soon."},{"author_name":"recursor","author_uid":"1105","time":"Dec 20, 2010 @ 9:38pm","epoch":1292880780,"text":"I'll have to agree that the game play feels much too slow. The audio and blur effect are good and give the game some pretty cool atmosphere. I just think you need a few more elements such as enemies or abilities or something in the game to spice it up a bit. Maybe even moving the story a bit faster would help too."},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Dec 21, 2010 @ 1:25am","epoch":1292894400,"text":"Thanks for the comments!\r<br\/>One of the things i am DEFINATLY adding will be some way of seeing where the closest one is."},{"author_name":"johnfn","author_uid":"3187","time":"Dec 21, 2010 @ 5:28am","epoch":1292908980,"text":"A pointer to the closest one would probably be the perfect addition to this game. As it is, I got to 39 before feeling hopelessly lost..."},{"author_name":"huhwhozat","author_uid":"3023","time":"Dec 21, 2010 @ 5:29am","epoch":1292909040,"text":"I'm afraid I didn't enjoy this much.  What sounds there were fit well, however there wasn't much.  I disliked hunting down the last few thoughts enough to make me give up.  I did enjoy the interpretation of the theme and the fact that the memories were tied to senses."},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Dec 21, 2010 @ 6:36am","epoch":1292913060,"text":"It would seem no-one has got to the end. probably a god thing, IMO i made it pretty LAME :("},{"author_name":"toadfrogs","author_uid":"2043","time":"Dec 21, 2010 @ 7:50am","epoch":1292917500,"text":"I love the atmosphere of this game..."},{"author_name":"refrag","author_uid":"1277","time":"Dec 21, 2010 @ 9:20pm","epoch":1292966100,"text":"Nice atmosphere. The graphics and audio suited what you were going for. I only got 15 thoughts in before I got bored."},{"author_name":"Tom 7","author_uid":"1984","time":"Dec 22, 2010 @ 5:20am","epoch":1292994900,"text":"Well, I played through to the end. I like the blur effect and the minimal audio. The gameplay was tedious, mainly because I move slowly, and don't have a lot of confidence that my actions are going to lead to rewards--as I get towards 50 dots, I'm pretty much reexploring the places I've already been hoping to find a missing dot. A map or beacon or something to help with that would have helped. The reason I kept playing other than LD obsessive-compulsive disorder is that I had the idea that maybe the ending would be really awesome, but it was just text and not much of a surprise. (What I was hoping for was that the dot I had been staring at for half an hour was going to resolve into a doctor's pen light, and I'd slowly start to see a blurry doctor and some nurses checking me out, where the game was just an induced hallucination.)"},{"author_name":"GreaseMonkey","author_uid":"2396","time":"Dec 22, 2010 @ 7:33am","epoch":1293002880,"text":"@ACWO: Probably the fact that you could see a lot of dots at a time and that it didn't feel so... huge. It may also have something to do with the fact that I'm a bit of a sucker for platformers (well, you DO have to work out how to jump from one place to another)."},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Dec 22, 2010 @ 11:16am","epoch":1293016260,"text":"Thanks for the info guys.\r<br\/>Tom7: I was planning on havinga an epic ending, but this thing happened, called a deadline :\/"},{"author_name":"Endurion","author_uid":"103","time":"Dec 23, 2010 @ 7:27am","epoch":1293088920,"text":"Ok, it's not my cup of tea.\r<br\/>As I feared hunting down the last few thoughts is overly tedious. Also, the thought texts were not particularely surprising nor exciting (half of the find who\/what you are games come up with a crash\/accident). The mouse control feels the wrong way around. And it's slooow.\r<br\/>Make it faster, give the player hints on where the nearest thoughts are and it gets a lot better."},{"author_name":"KoryWazHere","author_uid":"2486","time":"Dec 23, 2010 @ 12:20pm","epoch":1293106500,"text":"The motion blur effect was cool how did you do that? =)"},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Dec 23, 2010 @ 8:04pm","epoch":1293134340,"text":"KoryWazHere:\r<br\/>Good old FlashPunk is use there. What i did was ovveride FlashPunk's Rednder function, telling it not to clear the screen completely then redraw like it normally does, but to overwrite with a partially transperant Buffer. That way, it takes time for things to fade, however Hitboxes ETC stay where you want them"},{"author_name":"whitetigle","author_uid":"2966","time":"Dec 24, 2010 @ 9:57am","epoch":1293184320,"text":"I went through the game to the end. I liked the gfx, but after spending 20 minutes playing, I found it frustrating to get such a reward..."},{"author_name":"Danik","author_uid":"2311","time":"Dec 26, 2010 @ 12:07am","epoch":1293321720,"text":"I really like the atmosphere the ambient sound makes, it's sort of relaxing and soothing. \r<br\/>The game really needs some kind of challenge the keep the players interest though, it's just too slow and tedious."},{"author_name":"machinas","author_uid":"2925","time":"Dec 30, 2010 @ 12:03am","epoch":1293667080,"text":"Good sound and neat graphical effect. Controls are nice."},{"author_name":"hdon","author_uid":"1900","time":"Jan 2, 2011 @ 9:21am","epoch":1293959760,"text":"@AClockWorkLemon: any of those new features you were talking about in there?"},{"author_name":"hdon","author_uid":"1900","time":"Jan 2, 2011 @ 9:23am","epoch":1293959880,"text":"@AClockWorkLemon:\r<br\/>\r<br\/>&gt; What i did was ovveride FlashPunk's Rednder function, telling it not to clear the screen completely then redraw like it normally does, but to overwrite with a partially transperant Buffer\r<br\/>\r<br\/>How come the thoughts and the player don't blur, too, then?"},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Jan 6, 2011 @ 6:05am","epoch":1294293600,"text":"Whoops! sorry. i was on holidays XD\r<br\/>\r<br\/>hdon: I may drop the project and move on, im not sure. havt looked at the source code because i was on holidays. the reason only the background blurs, is i onlt do the said method in the background Entitie's Render() function, hence it only effects that entity.\r<br\/>\r<br\/>Thanks for all the positive comments! Greatly appreciated"},{"author_name":"someone","author_uid":"1207","time":"Jan 10, 2011 @ 5:39pm","epoch":1294680840,"text":"Love the atmosphere. The blur effect is excellent.\r<br\/>Hunting down the last piece took a while - there is always one that gets missed."},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Jan 11, 2011 @ 6:16am","epoch":1294726260,"text":"Thanks for the votes guys, #97 is pretty resectable for a self-proclaimed crap game :)"}],"images":["ld19\/1844-7f760b6d542640a4ac5a35439508881e.jpg","ld19\/1844-efa0bc6e5e5bf0858b16528cb41a839a.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/online\/games\/other\/rememberance\/4152\/","text":"Flash"},{"url":"http:\/\/clockworkgames.comuv.com\/Games\/flash\/Rememberance\/src.zip","text":"Source"},{"url":"http:\/\/www.youtube.com\/watch?v=_1qw1XtdOWk","text":"Timelapse"}],"metadata":{"g_key":"33533","g_author":"1844","g_event":"LD19","g_eventkey":"5","g_subevent":"COMPO","g_urlkey":"33563","g_title":"Rememberance...","g_status":"UCHK1","g_place":"188","g_commentcount":"27","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/1844-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/1844-shot1.png-eq-900-500.jpg"],"text":"Ahhh, got it Done! About time! This is my 3rd ludum dare completein :D\r\n\r\nRememberance... is a very slow game designed to be peaceful. I would try and explain the concepts behind the rudimentary storyline here, but that would spoil half the concept (working it out yourself). Basically, go around and collect dots.\r\n\r\nControls:\r\nClick and Hold to make the player move away from the cursor (if you have played Osmos, this will be familliar).\r\n\r\nThat is all! I hope you enjoy this game! Please, leave all your comments\/criticism in the... comments. i'm interested to see what you guys think of this.\r\n\r\nTimelapse coming up soon :D<\/p>","title":"Rememberance..."}