Your Doomed by Osgeld
Basically you have just warped into a field of asteroids, you cant win, but your going to try your best to stay alive! (high score game)
Use WSAD or the arrow keys to move, space bar to activate your tractor beam, but beware you only have so much energy and shields
made with love2d (yea I said I was going to use processing, but then the theme ended up being a game mechanic and I needed to manage a ton of objects at once, love2d has a physics engine, processing doesn't)
Windows, download the windows version and double click, Nix and mac must download and install love2d from love2d.org, and download the love file above (marked as linux)
Its been a fun time, and good luck to everyone
PS: requires a 1024x768 screen (though the game is windowed, it was setup to fit the game + window on 1014x768, barley)
Use WSAD or the arrow keys to move, space bar to activate your tractor beam, but beware you only have so much energy and shields
made with love2d (yea I said I was going to use processing, but then the theme ended up being a game mechanic and I needed to manage a ton of objects at once, love2d has a physics engine, processing doesn't)
Windows, download the windows version and double click, Nix and mac must download and install love2d from love2d.org, and download the love file above (marked as linux)
Its been a fun time, and good luck to everyone
PS: requires a 1024x768 screen (though the game is windowed, it was setup to fit the game + window on 1014x768, barley)
Ratings
| Coolness | 4% | 110 |
| Overall | 2.17 | 143 |
| Audio | 1.17 | 139 |
| Community | 3.60 | 36 |
| Fun | 1.83 | 156 |
| Graphics | 2.67 | 103 |
| Humor | 1.33 | 152 |
| Innovation | 2.28 | 152 |
| Theme | 2.83 | 121 |
and yea it does get faster over time, as long as the non existant friction and gravity dont take hold
Otherwise interesting mechanically and has potential, perhaps.
Besides that, the game was working fine.
As far as the gameplay is concerned, as others noted, you can push all the rec.. rocks to the right of the screen and then it becomes not so interesting :). Maybe you could implement waves of rocks/enemies, and the player would have to grab a rock to throw it on a bunch of other rocks in order to clear the path, or something.
yes the original plan was to have enemies, and other interesting things including boss ships see my journal for the full sprite sheet, but 48 hours kicked in, along with box2d BS
honestly I would have been better off with my original choice of processing ... it does not have a physics engine, but i would say 70% of the advantages of using love2d ended up being nullified by broken behavior and I would have been better off with some basic box/if then collisions
yes I am blaming my tools, but really I have not been happy with the newer versions of love, it does manage to make you haggle more just to get it functioning, like watching rocks get stuck on eachother due to friction when there should be no friction, kludging the graphics with a physics so you watch your bounding boxes rotate and disorient, while watching your sprites (which are using the same stupid xy data)
I am just tired of fighting a 50/50 system