Full Moon Village by Tom

[raw]
made by Tom for LD35 (COMPO)
Full Moon Village is a point and click adventure game where you play as an inspector called in to help hunt down a werewolf. Interrogate the villages in order to get clues to determine who the werewolf is. Then go to the jailhouse and accuse somebody. If you get it right move on to the next town that has a werewolf problem. If you get it wrong someone dies and it's back to the drawing board. Take too long and the wolf will hunt you down!

The only thing you need to play is a mouse.

There was so much more I wanted to do with this game but I ran out of time. I hope you enjoy the parts I did get done.

**BUG** If you lose you have to restart the game. I am so sorry but I'm still new at this and I can't figure out how to clear all the things the get set up as you play.

Thanks
-Tom

Made with Game Maker Studio
Graphics with GraphicsGale
Sound Effects were self recorded
Music composed with cgMusic.

Ratings

Coolness 46% 1294
Overall 3.04 618
Audio 2.86 394
Fun 2.82 675
Graphics 2.91 518
Humor 2.74 276
Innovation 3.00 527
Mood 3.14 309
Theme 3.14 606

Feedback

jcmonkey
18. Apr 2016 路 23:31 UTC
So what you would do to reset is to have a game manager object. then have like a static variable that all the classes can access. then each object will have an if statement checking the reset flag. if that flag has been set in the gamemanager, then each object can call its own reset functions to clean each object up. hope this helps
Le_Sarus
18. Apr 2016 路 23:35 UTC
I like the concept a lot, I think adding more dialog or suspects would have been nice to give it more of an atmosphere.
馃帳 Tom
19. Apr 2016 路 04:36 UTC
@jcmonkey thanks I will look into that. The real problem was the arrays resetting. Half way through I started learning about DS lists and I think I should have used more of them instead of arrays. I definitely bit off more than I could chew. lol

@Le_Sarus The original idea was to have non-human clues you could find that would change how people acted. For some reason I thought having set levels and puzzles wasn't good enough so I decided to randomize which took much longer than I thought and made me cut a bunch of stuff. Atmosphere was the key to this game and I definitely fell short.
Adipson
19. Apr 2016 路 09:20 UTC
we are so rare with point and click dev on ldjam...it is important to support! then congratulations ! :)
RealityCheck
19. Apr 2016 路 16:22 UTC
Was on a 4:3 monitor and couldn't play it because the resolution left houses outside of the view. Also the scaling of text made it hard to read. I was interested in seeing it, so I might give it another go when I get to another computer.
馃帳 Tom
19. Apr 2016 路 19:35 UTC
@RealityCheck sorry about that. I didn't have as much time to play test different resolutions like I normally do.
BubsyPoochies
20. Apr 2016 路 13:31 UTC
The texts are usually our of place on my screen, but I have to say the graphics and sound/music create a really nice atmosphere :)
fin_nolimit
21. Apr 2016 路 04:41 UTC
Awesome idea!! It is difficult to polish a game when you only have a couple of days! I think you are on to something really cool here! Nice work!
Theseus101
23. Apr 2016 路 18:54 UTC
Awesome Game, the dialogue grabbed my attention and made me want to keep playing. The only criticism I can really give would be to make the text boxes less clunky and maybe to add some hand made levels, that would be fun!
nihilaleph
23. Apr 2016 路 20:11 UTC
Nice idea, graphics and audio! Only it was a bit easy tell who wasn't the wolf by just checking who had different lines... But there is time to do only much... Anyways great work!
nlbi21
26. Apr 2016 路 01:57 UTC
I like graphics and audio, the game is very good really i like it. Ppdate, add more things please. :3