red spade ♠ by Wan

[raw]
made by Wan for LD36 (JAM)
An interactive short story, with a gameplay twist.

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POST-COMPO CHANGES

- The English translation was completed & published after the deadline, then revised thanks to LoneSpelunker (http://ludumdare.com/compo/author/lonespelunker/).
- I made it more obvious how the special mechanic works.

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NOTES

I ended up creating a Twine-like game engine to power my entry. The story is written through a simple YAML file. If you're curious, I also added a link to it!

Feedback

repstyle
30. Aug 2016 · 13:24 UTC
Well realized but i have been stuck after the "« Haha bien essayé ! »" part where nothing allowed me to select the correct answer after restarting the game. I tried every scenario possible after restart and it was impossible to move forward.
I started again and understood that i had click on previous answer to use the watch. Maybe a tip to tell to the player to use his watch by clicking previous choices will prevent this misunderstanding.
after understanding it, i was frustrated the game wasn't more long.
Avalanche Games
30. Aug 2016 · 14:32 UTC
Shame i'd like to play but I don't know a word of french. Let me know when you've translated it!
pighead10
30. Aug 2016 · 22:28 UTC
Really intriguing short story game. The best interactive story I've played in a Ludum Dare. Interesting theories have emerged about the ending - did I become the evil time bomb manufacturers that we set out to stop?
LoneSpelunker
31. Aug 2016 · 05:38 UTC
Wow. Clever, original, compelling, and fun. Great job.
Danae123
31. Aug 2016 · 07:28 UTC
Very enjoyable, even after I had completed the story, I had to go back and check the other options :)
A fun game and a clever text-based adventure.
Tijn
31. Aug 2016 · 18:41 UTC
It's very nice how the mechanic and the story integrate. Good job!

I would have liked a little more choice in the later segments of the game, to make it a bit more challenging.

The twist when choosing the 'wrong' ending is very cool. Nice game, all in all :)
A Little Red Panda
31. Aug 2016 · 23:46 UTC
I got so far into it, I picked up a bunch of keys and I encountered a locked door. It took several goes back and forth trying different things until I was able to open it. Also I picked up the keys over and over again (without turning back time) which didn't match the rest of the game.

I got to the end.... and all the text disapeared. I'm left with two half sentences on the screen. Is that supposed to happen? If so it's a huge shame because I really wanted to know the ending!
Kernel Panic
01. Sep 2016 · 11:39 UTC
The game mechanic was immersive. It fit really well with the text-based format of the game, and made some plot points a lot more thrilling than I see in most interactive stories.

Nicely done! :D
🎤 Wan
01. Sep 2016 · 12:54 UTC
@A Little Red Panda: You probably encountered a bug (maybe several ones?). Though is you chose the "evil ending", I think you didn't miss much, the animation just got interrupted for some reason. Can you share what OS/Browser you're using? Thanks
Thrainsa
02. Sep 2016 · 05:45 UTC
Well done my friend ;)
I really liked the story and the originality of the game.
No surprise, I choose the evil ending :D
Mixer
02. Sep 2016 · 07:46 UTC
Gee this is really well executed interactive fiction. Going 'back' in time by scrolling up and clicking a different link felt really original. Nice work!
komilll
02. Sep 2016 · 07:47 UTC
That's really nice concept. I'm not sure if time manipulation was already involved in text-based games. Text-based games are still niche but with this idea and good writting you may really broke through Steam Greenlight. Good luck and keep polishing the idea.
Frozen Fractal
02. Sep 2016 · 14:07 UTC
Finally got a chance to play your game Wan :)

Rewinding time was always possible in games like this, so kudos for the idea of making it an official feature!

Good writing. I loved both endings, the "evil" one in particular though :)
euske
03. Sep 2016 · 07:13 UTC
Wow, this is such an original approach. I thought the ending was pretty appropriate. Nice job!
leondryaso
03. Sep 2016 · 09:57 UTC
Great work. These text games are often much better than the "normal" ones because of the story effort put into them. The time-travel mechanic is great.
g12345
04. Sep 2016 · 15:01 UTC
Wow! That was a really nice text adventure.

I still play text adventures occasionally, and this one is pretty fine for one.

(Yes, there are some spellings errors/grammar stuff, but not something major.)

My js skills is not good enough to write something like this yet, so well done! Also, I don't get when the name changes into "red heart" or "red clubs" but that was interesting too.
Tetha
04. Sep 2016 · 15:17 UTC
Hah, playing the full version was nice. :)

The ending was a bit weird, because everything just disappeared without any further feedback. But still, I really enjoyed this.
rodobodolfo
07. Sep 2016 · 01:29 UTC
Wow this was really good.
The story is intriguing and the mechanics are spot on. The confrontation bit is really nice.
brilliant entry!
I picked the evil ending but seemed to freeze in the middle of the animation.
dollarone
19. Sep 2016 · 23:23 UTC
Thus us fantastic; really enjoyed that. Cool story, excellent gameplay element and it works so well with the text adventure and the layout. Bravo! Would travel again!