{"author_link":"\/author\/jakkarth\/","author_name":"jakkarth","author_uid":"1823","comments":[{"author_name":"Zillix","author_uid":"2460","time":"Aug 22, 2010 @ 11:06pm","epoch":1282518060,"text":"I'd consider putting  in some more ingame documentation, such as how much the towers cost, as well as the 'press q to quit' instruction.  Nice pathfinding."},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Aug 23, 2010 @ 1:26am","epoch":1282526460,"text":"Seems like any other tower defense game, im sorry. could do with better graphics, too."},{"author_name":"Jerm","author_uid":"518","time":"Aug 24, 2010 @ 9:23pm","epoch":1282684680,"text":"Good polished entry. But, the game was very easy to beat and was too short. Also it didn't make much use of the different weapon types in a compelling way (it was possible to beat the game only with fireball towers)."},{"author_name":"someone","author_uid":"1207","time":"Aug 29, 2010 @ 7:40am","epoch":1283067300,"text":"Not really sure what this had to do with the theme."},{"author_name":"pekuja","author_uid":"110","time":"Aug 30, 2010 @ 9:44pm","epoch":1283204340,"text":"Not a bad idea for a tower defense game, I guess. What bugged me though is that I was never really required to use any of the &quot;enemies as weapons&quot; weapons, because the basic little peashooters would kill everything if I built a labyrinth.\r<br\/>\r<br\/>I also had a bit of trouble understanding how exactly the spud cannons and converters worked because there was no visual showing me when they were absorbing enemies. I also didn't understand how the weapons on the right worked, much for the same reason.\r<br\/>\r<br\/>You should really do something about the cannons all firing in unison. It sounds terrible and looks kinda boring."},{"author_name":"stqn","author_uid":"2181","time":"Sep 3, 2010 @ 4:44am","epoch":1283488740,"text":"Please don't name your zip just &quot;ld18.zip&quot; :)"},{"author_name":"stqn","author_uid":"2181","time":"Sep 3, 2010 @ 5:13am","epoch":1283490480,"text":"It's quite annoying to lose when the first enemy reaches the house. The first level is a bit too hard, you have to place a lot of fire-spewing things to kill the enemies. Once I did that, I didn't get a chance to use the &quot;enemies as weapons&quot; weapons for the next three levels because all enemies were dying by fire before reaching the new weapons.\r<br\/>\r<br\/>And then I lost because I had put an ice cube on the path just in front of the saucer and that blocked the enemies and the chrono went to zero.\r<br\/>\r<br\/>It was hard to understand how to play without any indication about the cost of weapons, when a click worked and when it didn't, and how the ones on the right worked.\r<br\/>\r<br\/>I built it under (Arch) Linux and for some reason I'm not getting any sound, even though I get the usual &quot;alsa underrun&quot; messages in the console... My sound is working otherwise."},{"author_name":"stqn","author_uid":"2181","time":"Sep 3, 2010 @ 5:19am","epoch":1283490840,"text":"PS: I'd like to see an improved version!"},{"author_name":"DrPetter","author_uid":"10","time":"Sep 4, 2010 @ 3:11pm","epoch":1283612760,"text":"I keep dying, and I can't close the game window. It's a curse. There's an awful lot of turrets\/enemies though, going by the help screen. Possibly the largest variety of entities I've seen in an LD game yet. Too bad I can't get far enough to see more than two."},{"author_name":"Scramasax","author_uid":"2466","time":"Sep 6, 2010 @ 2:31pm","epoch":1283783160,"text":"Tower defense game, but never got to the part about using enemies as weapons."}],"images":["ld18\/1823-ee5c0f36cacda0c8c24959f789684776.jpg","ld18\/1823-b590454d03efe30a0dcf221f9de2067e.jpg"],"links":[{"url":"http:\/\/yumesoftware.com\/ld18win.zip","text":"Windows"},{"url":"http:\/\/yumesoftware.com\/ld18.zip","text":"Linux"},{"url":"http:\/\/www.youtube.com\/watch?v=cZIOprLXVbM","text":"Timelapse"},{"url":"http:\/\/yumesoftware.com\/ld18.zip","text":"Source"}],"metadata":{"g_key":"33602","g_author":"1823","g_event":"LD18","g_eventkey":"4","g_subevent":"COMPO","g_urlkey":"33632","g_title":"Recycling Defense","g_status":"UCHK1","g_place":"141","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/1823-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/1823-shot1.png-eq-900-500.jpg"],"text":"To compile under Ubuntu, make sure you've got SDL devel packages and run make. To exit the game press q. Otherwise, pretty straight forward tower defense-type game. Let me know how it goes!\r\n\r\nWindows port now available!<\/p>","title":"Recycling Defense"}