Spacenoid by Supermini_man
Spacenoid = Space Invaders + Arkanoid
The included source is messy, so I'll clean up later (after the LD).
The included source is messy, so I'll clean up later (after the LD).
Ratings
| Coolness | 3% | 129 |
| Overall | 2.55 | 119 |
| Audio | 2.39 | 76 |
| Community | 3.31 | 50 |
| Fun | 2.65 | 93 |
| Graphics | 2.20 | 138 |
| Humor | 3.00 | 24 |
| Innovation | 2.55 | 130 |
| Theme | 2.70 | 129 |
Also, the music was getting on my nerves a bit, being the same 5 notes over and over. Although, I suppose the original Space Invaders only had the 4 :P
Nice little game. It was a bit glitchy at times, my "ball" got stuck and I could only watch helplessly as the enemy attackers got closer. Nice addition with the blue powerup, it made it less repetive. The music was suprisingly effective considering it's looping and about 10 seconds long. The sound effects were fitting with the retro feel of the game. I think the relative size of the ball to the enemies make it feel a bit inaccurate, and sometimes the "ball" seems to bounce in a random direction.
BTW, where are you from?
@devinmoore That's true, my idea was that a overweight ship had fallen due to Earth gravity but I should have added more of the "enemy" element.
@Danik The game is quite glitchy and the ball isn't 100% accurate indeed, so I'm going to fix those problems on a new improved version of the game.
@Covenent I'm from Portugal. Too bad that you're having speed problems with the game. :(
Thank you for the mouse tip, I'll add it for the next version.
@someone I'll improve the bounce algorithm, thanks.
Also, I'd go with something that doesn't rotate. The effect makes it hard to track the "ball".