{"author_link":"\/author\/pansapiens\/","author_name":"pansapiens","author_uid":"198","comments":[{"author_name":"Breakdance McFunkypants","author_uid":"2297","time":"Aug 23, 2010 @ 4:53pm","epoch":1282582080,"text":"Look very cool but for some reason no matter what I press on the keyboard the &quot;Press A to start&quot; keeps flashing.  For some reason my keyboard events are not registering.  Yes, I clicked the game to give it focus, yes I tried capslock.. to no avail.  All I get is &quot;press A to start&quot;.  In any case, very smooth graphics and great use of a next-gen engine."},{"author_name":"Breakdance McFunkypants","author_uid":"2297","time":"Aug 23, 2010 @ 4:55pm","epoch":1282582200,"text":"Wow I am a complete idiot.  You have to press Z, not A.  Ouch I feel very silly, I literally thought I typed almost every other key - all the asdfghjkl and space and enter, etc.  Yikes I feel foolish.  It works just fine if you press [Z].  =P"},{"author_name":"pansapiens","author_uid":"198","time":"Aug 24, 2010 @ 3:48pm","epoch":1282664580,"text":"Yeh, sorry about that ... it's part of how the Akihabara engine is wired by default, and I didn't get a chance to change it or add proper instructions - I agree it's confusing. The nice thing is that on devices without a keyboard (eg touchscreen Webkit browsers) it can add a touchable overlay with standard A, B and directional pad buttons (just add ?touch=yes to the URL, or something like ?touch=yes?zoom=0.5 for small screen devices)."}],"images":["ld18\/198-3698c9ff0f4f77a818e912c52a4011ce.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/126566\/OMGWTFGAMES\/LD18\/jam\/evade.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/126566\/OMGWTFGAMES\/LD18\/jam\/evade_LD48_jam_entry.zip.zip","text":"Source"}],"metadata":{"g_key":"33671","g_author":"198","g_event":"LD18","g_eventkey":"4","g_subevent":"-","g_urlkey":"33701","g_title":"Evade ?","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/22150\/198-shot0.png-eq-900-500.jpg"],"text":"Warning before you waste too much time playing this - it's totally unfinished and not really ready to be played. I thought I post it anyhow, for interests sake. Note that even though this is in the Jam, I was aiming for a Compo-compliant game, and as far as I can tell it is.\r\n\r\nThe idea for this game was inspired by the old Short Circuit game, and something fiona said on IRC ... \"taking control of robots\". It is common knowledge that all robots are evil and your enemies, so this amounts to using \"enemies as weapons\". So there is you, robots, and terminals that you can use to take control of them. The idea was to use the robots to crash into each other, and also crash through walls to help you exit the level.\r\n\r\nIn it's current state, pressing 'A' button (=Z key) while at a terminal will make a robot run in the direction that was last moving. One terminal is tied to one robot. You can crash two robots together and they die. Most testing was done zoomed out on the map so you could see everything, but for actually playing the game I think it's more fun if you can't see the whole map at one time. Problem still to be solved: controlling off-screen robots without things becoming confusing and frustrating (a radar HUD maybe ?).\r\n\r\nTimelapse for a chunk of the 48 hour part: http:\/\/www.youtube.com\/watch?v=oeChoj4nJQc\r\n\r\nStill needs: sound, proper sprite graphics, more than just test levels, robot waypoints, scoring and clearer goals etc. My mistake: trying to learn a new engine (Akihabara) during the compo+jam. Postmortem blog post to come.<\/p>","title":"Evade ?"}