EA X3000 by Dslayer27

[raw]
made by Dslayer27 for LD18 (COMPO)
Yeah, this was mostly just for me testing real-time enemies, lol not exactly expecting anything good from it. I had to downgrade the project into something smaller and easier since I had very little time added to the already small amount of time provided, but hey, it was a good experience.

Move with the arrow keys, use space to shoot your enemy absorber ray, if it hits an enemy you get a new power with the gun based on the enemy which you also press space to use

*Soldiers = commando fist
*Bolts = lightning
*Wolf = claw(slightly better than fist)
*Bat = flight(test-room only)

note that the movement is tile-based since I didn't have that much time, good luck

Ratings

Coolness 0% 166
Overall 1.95 157
Audio 1.90 112
Community 1.69 141
Fun 1.86 152
Graphics 2.05 145
Humor 1.88 102
Innovation 2.57 128
Theme 3.05 104

Feedback

vitae
22. Aug 2010 · 22:47 UTC
I am unsure what keeps killing me in the final room? I cannot seem to grab the mysterious beast. Get killed 2/3 of time by first enemy in first level
AClockWorkLemon
23. Aug 2010 · 00:28 UTC
It's Ok, bu the movement needs work. try and get the movement nice and smooth. Also, the sprites could do with a bit of work.
ThibG
23. Aug 2010 · 01:07 UTC
Hum, just compiled from source (btw, can you remove your source package, and mark your other link as windows + source? Source comes without data, and the binary comes with the source...), it starts and all, but it's obviously too fast! Any idea?
ThibG
23. Aug 2010 · 13:09 UTC
Ok, found why, add install_timer/remove_timer calls in your main!
ThibG
23. Aug 2010 · 13:18 UTC
Ok, the game is interesting, but the lack of smootheness and the speed of the movements make it very hard.
stqn
25. Aug 2010 · 09:43 UTC
I definitely need more instructions to understand this game. I read the instructions, tried several times the test room, pressed all keys to see what they did... but I just don't get it.

Also it doesn't help that the game doesn't react very well to keypresses and that the keys are "x", "c" and "space"... (Note: I played under Wine.)
ZomBuster
26. Aug 2010 · 05:48 UTC
Interesting idea, but the laggy gameplay is annoying.
Spunkmeyer
26. Aug 2010 · 09:55 UTC
The game seems tile based. And thats not a good idea for such a game design. It feels really laggy. Also its not clear what the goal of the game is. The weapon is somewhat strange... The actual status of my weapon is not shown. And its too fast.
🎤 Dslayer27
27. Aug 2010 · 23:11 UTC
Yeah, the movement was much better in the original version, but I changed it since the game couldn't be finished due to errors because of it, I'll make a more clear game in the next LD, thanks for the comments.
someone
29. Aug 2010 · 05:32 UTC
The movement is poor.
Good concept though.
sirGustav
06. Sep 2010 · 13:52 UTC
the graphics looks ok to me, however the platforming feel awkward
Scramasax
06. Sep 2010 · 15:18 UTC
Too hard. Weird input scheme.