Shape Shooters by Funske
*NOTE*
PLAY THE GAME IN FULLSCREEN TO STOP THE SPACE SCROLLING ISSUE
Sorry about the inconvenience.
Shape Shooters is a game for the Ludum Dare 35 48 hour competition. With a theme of “shapeshifting” you must resize yourself to accomplish tasks. Match colors in order to pass gates, and change you shape to take down enemies!
Controls:
Space: Change Color (Square)/Shoot Bullet (Circle)
A or D: Change Shape
W: Grow
S: Shrink
As a square you are able to get taller or shorter. Depending on your height you can get through specific obstacles. Get through the color coded gates by matching their size and color. Shrink down in order to fit through small hallways. Circles can shoot bullets. Change into one by hitting the ‘A’ or 'D' key, and then fire away by mashing ‘Space’. Circles can also get bigger for a stronger punch, but be warned that they don’t move that fast.
Tools:
Sublime Text 2 (Text editor)
Paint.net (Image Creation/Editing)
Soundation.com (Music Creation)
SFXR (Sound Effect Creation)
Tiled (Level Creation)
Enchant.js (Game framework)
PLAY THE GAME IN FULLSCREEN TO STOP THE SPACE SCROLLING ISSUE
Sorry about the inconvenience.
Shape Shooters is a game for the Ludum Dare 35 48 hour competition. With a theme of “shapeshifting” you must resize yourself to accomplish tasks. Match colors in order to pass gates, and change you shape to take down enemies!
Controls:
Space: Change Color (Square)/Shoot Bullet (Circle)
A or D: Change Shape
W: Grow
S: Shrink
As a square you are able to get taller or shorter. Depending on your height you can get through specific obstacles. Get through the color coded gates by matching their size and color. Shrink down in order to fit through small hallways. Circles can shoot bullets. Change into one by hitting the ‘A’ or 'D' key, and then fire away by mashing ‘Space’. Circles can also get bigger for a stronger punch, but be warned that they don’t move that fast.
Tools:
Sublime Text 2 (Text editor)
Paint.net (Image Creation/Editing)
Soundation.com (Music Creation)
SFXR (Sound Effect Creation)
Tiled (Level Creation)
Enchant.js (Game framework)
Ratings
| Coolness | 42% | 1448 |
| Overall | 3.48 | 239 |
| Audio | 4.00 | 28 |
| Fun | 3.25 | 391 |
| Graphics | 2.80 | 568 |
| Innovation | 3.52 | 226 |
| Mood | 3.16 | 302 |
| Theme | 4.35 | 15 |
Great job! :D
I'm guessing it wasn't intentional, but the triangles were able to shoot one shot after they were dead and invisible, which made for some frustrations. There were also spots where circles seemed to block shots after they were gone.
Now, the one thing, I think, you should be careful about (and note that I NEVER said anything like that for jam games haha) is that I felt that you put too many mechanics at the same time.
For example, it is possible to create one extremely awesome shoot'em'up with the idea you had of changing speed/size/strength in real-time. It's also possible to create one high-octane racing game, completely distinct from the first one, using the color-coded barriers' thing you did.
BUT, when you joined the two ideas, I found it to be rather confusing.
You see, some of the which I find the greatest game designers state firmly that a good game is not about breadth of the mechanics, but the depth in which you explore them.
That's my humble opinion :)
Also... hey, if you are interested in our entry, it is on my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Please think of azerty keyboard next time