Jealous Gods by ChainedLupine
Name: Jealous Gods
Development Environment: FlashDevelop
Language/Toolkits: Actionscript 3/Flixel
Art tools: Photoshop, sfxr (sound creation), Goldwave (sound editing)
I am so tired, here is my ultra-rushed description. You play as a jealous volcanic island god, who must blow up the other gods that you encounter.
What went right:
A friend inspired me to come up with what I thought was a pretty good idea. Everybody I passed it across said they liked it. After wasting a few hours agonizing over the theme, I was able to start work on what should have been a solid game.
All of the levels of the game (3 in total, LOL) are playable.
What went wrong:
Well, first of all, Mother Nature took up almost half a day from me due to very bad storms (torandos and hail!) After that, I was back on track, but then I decided to take a break at the beginning of my second day. And that break stretched in around 6 hours of goofing off.
I'm still pretty new to Actionscript 3/Flixel, so I spent a lot of time digging through Flixel/AS3 internals to figure out how I wanted to do stuff. That cost a fair amount of time.
I didn't have a good testing regime too.
Gameplay isn't fleshed out. You need a way to deflect the incoming fireballs. I was going to have unused mana power a shield, but ran out of time to implement it.
Development Environment: FlashDevelop
Language/Toolkits: Actionscript 3/Flixel
Art tools: Photoshop, sfxr (sound creation), Goldwave (sound editing)
I am so tired, here is my ultra-rushed description. You play as a jealous volcanic island god, who must blow up the other gods that you encounter.
What went right:
A friend inspired me to come up with what I thought was a pretty good idea. Everybody I passed it across said they liked it. After wasting a few hours agonizing over the theme, I was able to start work on what should have been a solid game.
All of the levels of the game (3 in total, LOL) are playable.
What went wrong:
Well, first of all, Mother Nature took up almost half a day from me due to very bad storms (torandos and hail!) After that, I was back on track, but then I decided to take a break at the beginning of my second day. And that break stretched in around 6 hours of goofing off.
I'm still pretty new to Actionscript 3/Flixel, so I spent a lot of time digging through Flixel/AS3 internals to figure out how I wanted to do stuff. That cost a fair amount of time.
I didn't have a good testing regime too.
Gameplay isn't fleshed out. You need a way to deflect the incoming fireballs. I was going to have unused mana power a shield, but ran out of time to implement it.
Ratings
| Coolness | 8% | 97 |
| Overall | 3.53 | 32 |
| Audio | 3.21 | 43 |
| Community | 3.54 | 45 |
| Fun | 3.29 | 40 |
| Graphics | 3.81 | 24 |
| Humor | 3.41 | 24 |
| Innovation | 3.16 | 68 |
| Theme | 4.19 | 6 |