Kallista's Dream by zez

[raw]
made by zez for LD17 (COMPO)
I took sort of a weird approach to the theme, and based it more on the unconscious significance of islands then on islands themselves. There is an Island, its even a fairly important part of the game, both in gameplay and in premise, that being said, there is also a much larger metaphorical island.

It plays somewhere in between NiGHTs and any good old fashioned treasure shootem up.

Sense the tutorial text kinda jumps by sometimes, I guess Ill just post controlls. Move with the arrow keys, fairly straight forward there, double tap a direction to dash attack. Dash attacking into an enemy kills it (or at least hurts it,) and gives you a glowing aura. You can use that aura to figure out how close you are to the objective (blue = really far away, red = close) There are three levels, kind of, even tho they are all the same, just with more enemies that move slightly faster. You get some plot between levels, and then the DRAMATIC PLOT TWIST at the end. Its kind of a depressing game. Sorry. You also will fire a huge spread of projectiles that home in on enemy's if you dash attack enough. These frequently end up killing offscreen enemies and giving you randomly awesome kill combo multipliers. THIS IS A FEATURE! NOT A BUG!... okay, well, maybe its a bug.

The For loop that builds the level is kinda broken (actually, the whole level building part is kinda broken...) so it takes a second to load the playstate, just bare with it, it (probably) didnt crash.
This needs some hardcore optimizations to be totally honest, but its still pretty fun, and this was a totally new experience for me. (I have all of one other game under my belt, and have only been learning actionscript and flixel for a few months...)

Oh... code note, I made this in flash develop using flex 3.4 and flixel v2.34.
I used some vst stuff, fruity loops, an old midi man keyboard, a simmons sd7k drumset, and an old epiphone guitar for the soundtrack. This includes the sound fx. I was trying to get all of the audio to blend together and create a really surreal feel, and Im fairly happy with it. I wish I could have synched the piano to the text better, but ala's flash is balls for handling sound.
The graphics where all drawn in Graphics Gale, mostly with the pencil tool, although I did cheat and let code do some of the work for me (like the water is actually just a 32x32 square that gets re sized to make waves...)

Anyhow, Enjoy.

Ratings

Coolness 19% 40
Overall 3.05 77
Audio 3.67 15
Community 4.06 13
Fun 2.33 148
Graphics 3.36 60
Humor 1.55 175
Innovation 3.41 43
Theme 2.91 129