{"author_link":"\/author\/jakkarth\/","author_name":"jakkarth","author_uid":"1823","images":["ld17\/1823-500c67264b9395ef2dbc4e9be80e5595.jpg"],"links":[{"url":"http:\/\/www.johnplaxco.com\/Island%20Abduction.tar.bz2","text":"Linux"},{"url":"http:\/\/www.johnplaxco.com\/Island%20Abduction%20OSX.tar.bz2","text":"OS\/X"}],"metadata":{"g_key":"33932","g_author":"1823","g_event":"LD17","g_eventkey":"3","g_subevent":"COMPO","g_urlkey":"33962","g_title":"Island Abduction","g_status":"UCHK1","g_place":"99999","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/15900\/1823-shot0.png-eq-900-500.jpg"],"text":"EDIT: I seem to have misread the rules and disqualified myself. The part about sound libraries being allowed if you remix their content somehow carried over to graphics in my brain. I even had a few hours at the end I could have spent in GIMP drawing crappy islands. Oh well, I still had a good time, live and learn!\r\n\r\nProgrammed on Linux in C++ with SDL. Makefile included. Haven't tried to get it to compile on other platforms, compatibility patches (and other patches, and comments, suggestions, insults etc) welcome.\r\n\r\nControls: q quits, ctrl for gravity gun, space to jump, left-right to move. 5 levels are included (level 5 is drastically different than the others, so play through them!) Added an OSX port (based on fink's SDL), don't have access to a windows box.\r\n\r\nThe collision detection code was the most complicated part, and it's still buggy as hell, but I don't have time to fix it further.\r\n\r\nMy first compo, had a blast! Looking forward to the next one.<\/p>","title":"Island Abduction"}