{"author_link":"\/author\/laksen\/","author_name":"Laksen","author_uid":"1504","images":["ld16\/1504-45e8c251dc88742f21ff78d40945de16.jpg"],"links":[{"url":"http:\/\/j-software.dk\/ld48\/project.zip","text":"Windows"},{"url":"http:\/\/j-software.dk\/ld48\/project.zip","text":"Source"}],"metadata":{"g_key":"33969","g_author":"1504","g_event":"LD16","g_eventkey":"2","g_subevent":"COMPO","g_urlkey":"33999","g_title":"Heli scout","g_status":"UCHK1","g_place":"113","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/11816\/1504-shot0.jpg-eq-900-500.jpg"],"text":"Heli scout is an infiltration themed platformer. You are a little helicopter that needs to explore the innards of an enemy base. You need to dodge bullets and to some degree avoid being spotted\r\n\r\nI ran out of time while implementing collision detection, so it's not very hard to beat currently. I didn't get the time to implement sounds either\r\n\r\nIt is written with Freepascal, using OpenGL and GLFW, so it should work on Linux and Mac too. <\/p>","title":"Heli scout"}