Virgin Blood by bogdan.tana

[raw]
made by bogdan.tana for LD35 (COMPO)
A stealth game where you shapeshift into a vampire bat in order to sneak around.

Count Suckula is old and requires the blood of a fair maiden to regain his strength again.
Although such a lass exists within the gardens of a famous castle, the Count is too weak to fly directly to her, so he proceeds to pass the grassy maze by foot.
Dangers block the path, but the Count is restless.
He must have his blood!


Tip: By feeding on the guards, the count is able to replenish his energy and sneak around undetected in short bursts, in the shape of a vampire bat.

Controls:
* Arrow Keys / WASD - move
* SPACE - shapeshift into bat, guards won't notice you (travelling as a bat costs energy)
* E - interact with objects around, the Count might have something to comment on
* F - feed on guards when you're behind their back (restore energy for bat form)

Good luck and have fun!

Ratings

Coolness 70% 3
Overall 3.42 281
Fun 3.31 340
Graphics 3.92 101
Humor 3.34 99
Innovation 3.06 495
Mood 3.27 237
Theme 3.42 428

Feedback

馃帳 bogdan.tana
18. Apr 2016 路 02:08 UTC
Seems there's a problem with the WebGL build. Will fix ASAP.
馃帳 bogdan.tana
18. Apr 2016 路 03:06 UTC
Removed shadows from WebGL build because they seem to cause some odd behaviour.

Some glitches still present, will update with a post-jam version soon!
Autovelop
18. Apr 2016 路 10:47 UTC
Fun game. Liked the graphics and the level design.
mutonizer
19. Apr 2016 路 09:59 UTC
Interesting puzzle game with the theme squeezed in as a twist. Had a couple weird issue where feeding caused me to be detected but otherwise, nice one.
馃帳 bogdan.tana
19. Apr 2016 路 19:58 UTC
@mutonizer: Regarding the bug... strange. collider is separated from actual geometry. I am unable to reproduce it. Regarding the theme, I appreciate the honest feedback. It's not a 'deep' take on the theme, indeed. But I do consider it a proper mechanic.
馃帳 bogdan.tana
19. Apr 2016 路 19:59 UTC
@Autodevelop: Thanks! :)
apalade
19. Apr 2016 路 21:15 UTC
Shout out to Transylvania! :)

Good take on the theme and I like the pixel art. It felt a little strange that it mixes real time play with a turn-based mechanic (bat form lasts for X tiles, right?) but I think that actually makes it interesting.

Cool little puzzle game. Congrats!
馃帳 bogdan.tana
19. Apr 2016 路 21:27 UTC
@apalade: Thanks! :D

Regarding the turn-based + real-time combination, I guess what I wanted to do is to have that kind of moment when you say: "This is the plan, I just have to wait for the right moment. Ready, set, go!". Happy you enjoyed it!
nxmode
20. Apr 2016 路 07:20 UTC
This game looks like a hit to me ;)
RealityCheck
20. Apr 2016 路 09:37 UTC
Great little stealth turn-based, realtime mix. Nice graphics too. Too bad there were no sounds, but it was still an enjoyable experience.
zzapp
20. Apr 2016 路 14:37 UTC
Neat idea, the game was fun and an interesting combination of puzzle and stealth elements, really enjoyed it nice work.
馃帳 bogdan.tana
20. Apr 2016 路 18:44 UTC
Well this sure feels uplifting :D Thank you all for your feedback! SFX and music will soon arrive in a postjam version of the game ^_^
Chaoslab
21. Apr 2016 路 08:49 UTC
Fun sneaking about! :-)
jakass
23. Apr 2016 路 01:25 UTC
Nice Game! I like the graphics!
Felladrin
24. Apr 2016 路 19:18 UTC
Great game! I really enjoyed the gameplay, the jokes and graphics! Keep it up!
MightyToastStudio
25. Apr 2016 路 18:10 UTC
With sounds the game will be awesome for only 48 hours. Great job! :D
sergicollado
25. Apr 2016 路 18:23 UTC
Cool game!
BSODDevTeam
25. Apr 2016 路 18:29 UTC
Nice, reminds me Metal Gear Solid but without boxes.
Steve | tacospice
25. Apr 2016 路 18:36 UTC
Seems like Unity WebGL builds still don't work in Firefox.. =/
Played in Chrome though.

The game could definitely stand to be faster. It's especially frustrating when you're detected and you want to replay the successful part of your playthrough quickly.

Once I got detected by a guard who had his back turned to me, and was on the other side of the map. I'm not sure what the rules are exactly (infinite line of sight? Why did the guard turn around when they were always walking in circles previously?).

There also seems to be an animation bug, where feeding will not play the actual animation until several seconds afterwards.

Some sound would make it a lot cooler, too.

Anyway, with all that said, it's a really nice idea which is just lacking some polish. The graphics and animations are great, the levels are well designed, and I really like the interaction details and how each level has a name, it really gives you a sense of place.
馃帳 bogdan.tana
25. Apr 2016 路 18:48 UTC
Thank you all for the awesome feedback! ^_^

@Steve The guards always see you when you are in their 'cone of sight' which is very wide - 180 degrees. This means the guard will spot you whenever you're not even at least a bit behind them, or when you're missing cover. It's a bit punishing, I know. It was a choice, so that I would be able to design the levels faster.
Also, the guard turns to you automatically when you're detected (for an enhanced visual effect). Thanks for the feedback! :D
zenmumbler
25. Apr 2016 路 22:56 UTC
Cute, could use a bit more leeway with bat-energy and guard fov. Nicely done.
KairosXIII
28. Apr 2016 路 04:24 UTC
Nice take on the theme, Isometric pixel art was awesome. Love the puzzler concept.
forestgamer007
30. Apr 2016 路 03:46 UTC
80 is maximum points to get Innovation: 6/10 Fun: 8/10
Theme: 6/10
Graphics: 6/10
Audio: 0/10
Humor: 1/10
Mood: 1/10
Coolness: 7/10
Overall: 35/80
Good Game
CheesyRamen
01. May 2016 路 16:47 UTC
It took a while to get used to the controls, but I nevertheless enjoyed sneaking around! Also the art works quite well :)
PixelStuff
01. May 2016 路 16:52 UTC
Great game :)
hide and seek is nice :D but control didn't fit for azerty keyboard
Alphish
01. May 2016 路 17:07 UTC
So... I take that she wasn't a virgin after all? ^^'

Pretty decent mix between a puzzle and a stealth game, but I've found controls really sloppy, often ending up walking a tile further than I intended to or having the vampire feed himself with no particular input from me. The graphics are solid, but not outstanding.

Overall a decent entry, but somewhat rough round the edges; could use some tweaking (especially movement).
馃帳 bogdan.tana
02. May 2016 路 21:03 UTC
@PixelStuff You can also use arrows. Funny thing about WASD and AZERTY mismatch, it hasn't occurred to me until now :))

@Alphish Yup... Difficult times for the Count.

Regarding the control, tile-based keyboard movement feels pretty odd. Definitely learned my lesson there :P Guess I was so caught up in what I was doing that I completely ignored all the other (far better) alternatives. If I'd have done it again, probably it would have been tile-based point-and-click.
siryakko
05. May 2016 路 19:51 UTC
Love the graphics and the mechanics, really enjoyed the game
SUNFURY
06. May 2016 路 12:15 UTC
Clever game and nice concept! :)
yet it was a bit buggy sometimes, for example when eating the guards, or trying to turn
adsilcott
09. May 2016 路 20:37 UTC
I love the graphics, and the sneak gameplay with transformations is fun!
DesignerNap
09. May 2016 路 20:53 UTC
Nice polished entry but no audio? that could have really helped it become even more!
yuigoto
09. May 2016 路 21:57 UTC
The concept is really nice! It's fun, challenging and cleverly done! :)

The voxel graphics always have some charm to me, so I really liked how you dealt with them. :) Controls work nicely too, though only sometimes, I thought they were a bit slow/hard.

Missing some sounds, but the game's pretty solid. :) Keep going! ;)