{"author_link":"\/author\/spacemaniac\/","author_name":"SpaceManiac","author_uid":"412","images":["ld16\/412-366bfb0fcf703e2b6ca6044528050aa0.jpg","ld16\/412-bf844aeefb0bde7d82d5a5461b2007ac.jpg","ld16\/412-794010e86649548169c63f1928ad947d.jpg","ld16\/412-f755304ef8065df1f6468de343c310bd.jpg","ld16\/412-3de628964a30cb47bd14dbc5cc386ffe.jpg"],"links":[{"url":"http:\/\/www.platymuus.com\/goods\/junk\/asploreheim.zip","text":"Windows &amp; Source"},{"url":"http:\/\/www.platymuus.com\/bin\/ld16.php","text":"Registration"},{"url":"http:\/\/www.platymuus.com\/bin\/ld16.php?x=scores","text":"High Scores"},{"url":"http:\/\/www.platymuus.com\/goods\/junk\/asploreheim_bugfix.zip","text":"Bugfix ZIP"}],"metadata":{"g_key":"33983","g_author":"412","g_event":"LD16","g_eventkey":"2","g_subevent":"COMPO","g_urlkey":"34013","g_title":"Asploreheim","g_status":"UCHK1","g_place":"91","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/11816\/412-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/11816\/412-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/11816\/412-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/11816\/412-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/11816\/412-shot4.png-eq-900-500.jpg"],"text":"** The bugfix ZIP contains the new Asploreheim.exe. Just replace the old one and the fancy road rendering will be gone. **\r\n\r\n** Note: If the game crashes or freezes when you log in or capture a hill, quit and try again. If it freezes when capturing a hill, your capture probably still worked. **\r\n\r\nWelcome to the kingdom of Asploreheim!\r\n\r\nWalk around and declare hills to be yours. It's an MMO type thing with nifty minimapping. You have to register to play.\r\n\r\n= Controls =\r\nArrow keys to move\r\nSpace to toggle minimap\r\nEscape to quit & save\r\nWalk onto a hill to claim it (autosaved)\r\nUse mouse to click buttons and adjust flag colors.\r\n\r\nBecause of the disjoint nature of the game, someone else might have claimed a hill before you get there. You'll know this has happened because when you get there, you won't hear the trumpety noise\r\n\r\n= Tools =\r\nLanguage: C++\r\nLibraries: Allegro, Libcurl, and my Allegro classes (included)\r\nIDE: Code::Blocks\r\nSound: Sfxr\r\nMusic: Stockboy to compose and Audacity to record\r\nGraphics: The GIMP, Paint\r\nDatafile: Allegro Grabber utility\r\n\r\nContact me in IRC if you can do an OS\/X or Linux port for me.<\/p>","title":"Asploreheim"}