Elemental Crawler by EthanBierlein
PLEASE READ THE README AND THE NOTICE BELOW
IMPORTANT: In order for the game to actually play correctly, the graphical settings in the Unity pre-game launcher need to be set to "fantastic". I can assure you that this will not have an effect on performance. I don't know why changing the quality settings messes with the movement math and collision detection. This should also fix the issue of getting "swarmed" right in the beginning.
This is a small arcade-style shooter game that me and a friend made together over the weekend. The only real objective is to kill as many enemies as possible and rack up as big a score, (or coins, depending on how you look at it), as possible. There are a variety of different themes portrayed throughout the game that reflect on the different powers the player has.
The controls are fairly simple, WASD to move the character, 1-6 to change your character's power, SPACE to activate your player's power (shoots a projectile in the direction you're moving) and ESC to exit to the menu.
There is a README included once you unzip the download. I'd *highly* recommend reading it, as it contains some more important information regarding the game, that you should look at, like optimal graphics, resolution, etc. I've also included an OS/X build, but I am not able to test it, so I don't know whether it works optimally or not.
Anyways, this is my first game jam, and one of my first "big" games in general, so I'm looking forward to the feedback! :-)
Controls:
W - Move upward.
A - Move left.
S - Move downwards.
D - Move right.
NUM KEY 1 - Switch to power one.
NUM KEY 2 - Switch to power two.
NUM KEY 3 - Switch to power three.
NUM KEY 4 - Switch to power four.
NUM KEY 5 - Switch to power five.
NUM KEY 6 - Switch to power six.
SPACE - Use the currently equipped power.
ESC - Exit to the menu while playing the game.
IMPORTANT: In order for the game to actually play correctly, the graphical settings in the Unity pre-game launcher need to be set to "fantastic". I can assure you that this will not have an effect on performance. I don't know why changing the quality settings messes with the movement math and collision detection. This should also fix the issue of getting "swarmed" right in the beginning.
This is a small arcade-style shooter game that me and a friend made together over the weekend. The only real objective is to kill as many enemies as possible and rack up as big a score, (or coins, depending on how you look at it), as possible. There are a variety of different themes portrayed throughout the game that reflect on the different powers the player has.
The controls are fairly simple, WASD to move the character, 1-6 to change your character's power, SPACE to activate your player's power (shoots a projectile in the direction you're moving) and ESC to exit to the menu.
There is a README included once you unzip the download. I'd *highly* recommend reading it, as it contains some more important information regarding the game, that you should look at, like optimal graphics, resolution, etc. I've also included an OS/X build, but I am not able to test it, so I don't know whether it works optimally or not.
Anyways, this is my first game jam, and one of my first "big" games in general, so I'm looking forward to the feedback! :-)
Controls:
W - Move upward.
A - Move left.
S - Move downwards.
D - Move right.
NUM KEY 1 - Switch to power one.
NUM KEY 2 - Switch to power two.
NUM KEY 3 - Switch to power three.
NUM KEY 4 - Switch to power four.
NUM KEY 5 - Switch to power five.
NUM KEY 6 - Switch to power six.
SPACE - Use the currently equipped power.
ESC - Exit to the menu while playing the game.
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.63 | 1050 |
| Fun(Jam) | 2.70 | 868 |
| Graphics(Jam) | 2.96 | 758 |
| Innovation(Jam) | 2.48 | 949 |
| Mood(Jam) | 2.90 | 698 |
| Theme(Jam) | 2.83 | 869 |
I think widening the view you have of what's going on, making everything happen more slowly, and making sure very few enemies spawn in the beginning of the game would help with all that. As it stands, I've given it multiple shots just to get oriented and I just can't.
It's a shame, 'cause I can see what you were going for and I like the idea. Better luck next time.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description