Mole Cave Tactics! by philomory
Couldn't get it done in time. Le sigh. Still, got some good progress!
Windows and OS X builds are now up! Enjoy! Also, the windows build should now actually *work*.
The idea was the to make a game in the style of Advance Wars or Final Fantasy Tactics, taking place underground, involving warring armies of mole people and, eventually, other underground nasties.
The mouse-driven menu system is pretty terrible (as some of the comments below will attest). In fact, nearly every action in the game has a keyboard equivalent for the menu items. Unfortunately, key equivalent assignment is incredibly haphazard, since I ran out of time well before I got to going back and fixing them up. For the main action menu, it's the first letter of the action (M for Move, D for Dig, A for Attack). For choosing a destination square, you must use the mouse (only action in the game that requires the mouse). OK/Cancel is always enter and escape, respectively. Choosing a dig pattern can be done with the number keys (1 for the first pattern, 2 for the second). Choosing a dig direction is the arrow keys, or NWSE for North/south/east/west. Choosing an attack target is the arrow keys.
I do intend to improve all that, when I continue to work on this in the future. But for the compo voting, unfortunately the controls are pretty terrible. Sorry for that.
Note also that the source I have posted now is slightly different from what I had posted originally. I had actually posted the wrong source at the time, missing two hours of work that were done within the time limit but accidentally left out of the submission. If you're curious to see what the originally posted version looked like, you can check out http://bitbucket.org/philomory/ld15/get/ld46.zip
running from source requires the gems 'require_all' and 'gosu'.
Windows and OS X builds are now up! Enjoy! Also, the windows build should now actually *work*.
The idea was the to make a game in the style of Advance Wars or Final Fantasy Tactics, taking place underground, involving warring armies of mole people and, eventually, other underground nasties.
The mouse-driven menu system is pretty terrible (as some of the comments below will attest). In fact, nearly every action in the game has a keyboard equivalent for the menu items. Unfortunately, key equivalent assignment is incredibly haphazard, since I ran out of time well before I got to going back and fixing them up. For the main action menu, it's the first letter of the action (M for Move, D for Dig, A for Attack). For choosing a destination square, you must use the mouse (only action in the game that requires the mouse). OK/Cancel is always enter and escape, respectively. Choosing a dig pattern can be done with the number keys (1 for the first pattern, 2 for the second). Choosing a dig direction is the arrow keys, or NWSE for North/south/east/west. Choosing an attack target is the arrow keys.
I do intend to improve all that, when I continue to work on this in the future. But for the compo voting, unfortunately the controls are pretty terrible. Sorry for that.
Note also that the source I have posted now is slightly different from what I had posted originally. I had actually posted the wrong source at the time, missing two hours of work that were done within the time limit but accidentally left out of the submission. If you're curious to see what the originally posted version looked like, you can check out http://bitbucket.org/philomory/ld15/get/ld46.zip
running from source requires the gems 'require_all' and 'gosu'.
Ratings
| Coolness | 83% | 1 |
| Overall | 1.89 | 142 |
| Community | 3.92 | 20 |
| Fun | 1.89 | 128 |
| Graphics | 2.09 | 131 |
| Innovation | 2.78 | 79 |
| Theme | 2.64 | 116 |