Simply Cavern by Moon Goon
Obtain the key and open the treasure chest to win!
Arrow keys move. Avoid the Red Dragon and Bat.
11:58am Sat. Power reset before I saved the last log. Didn't save what I'd developed as of yet either. Decided to sleep over coding last night. Still a little shakey on theme.
Currently drinking: Instant coffee + rice protien + stevia + strawberry extract. Really bad instant coffee too.
12:43pm Sat. Gettings caffeined up. Frustrated with thinking about game ideas. Has to be simple. Has to be doo-able. has to be fun and unique.. Arrrgh!!!! Shooter RPG Cavern style? Hmmmn..
4:38pm Sat. Decided on an art style. Took awhile to figure out the image processing. Thinking of standardizing on a Venture/Adventure motif.
5:11pm Sat. Still working on the game font. What a pain!!!! Only doing symbols, numbers and caps though..
5:40pm sat. Did I mention custom fonts are a pain? Almost to the letters though..
6:26pm Sat. Font is done! Moving on to player sprites and objects.
7:17pm Sat. player is moving with basic collision. Added dummy treasure object.
8:24pm Sat. Ate Steak & Cheese Hose ole and tried to take a nap to no avail.
12:41pm Sun. Started work again after abandoning the project for the rest of Sat. Got title screen mostly done.
3:01pm Sun. Got room exiting and enterning done.
4:01pm Sun. Red Dragon Sprite "good enough" done. Adjusted game for Full Med and low hero health.
6:15pm Sun. Got some sound in. More animation for dragon. Player health dealt with.
9:12pm Sun. Went to work to finish the rest. It's feature complete. You can die and you can win.
Arrow keys move. Avoid the Red Dragon and Bat.
11:58am Sat. Power reset before I saved the last log. Didn't save what I'd developed as of yet either. Decided to sleep over coding last night. Still a little shakey on theme.
Currently drinking: Instant coffee + rice protien + stevia + strawberry extract. Really bad instant coffee too.
12:43pm Sat. Gettings caffeined up. Frustrated with thinking about game ideas. Has to be simple. Has to be doo-able. has to be fun and unique.. Arrrgh!!!! Shooter RPG Cavern style? Hmmmn..
4:38pm Sat. Decided on an art style. Took awhile to figure out the image processing. Thinking of standardizing on a Venture/Adventure motif.
5:11pm Sat. Still working on the game font. What a pain!!!! Only doing symbols, numbers and caps though..
5:40pm sat. Did I mention custom fonts are a pain? Almost to the letters though..
6:26pm Sat. Font is done! Moving on to player sprites and objects.
7:17pm Sat. player is moving with basic collision. Added dummy treasure object.
8:24pm Sat. Ate Steak & Cheese Hose ole and tried to take a nap to no avail.
12:41pm Sun. Started work again after abandoning the project for the rest of Sat. Got title screen mostly done.
3:01pm Sun. Got room exiting and enterning done.
4:01pm Sun. Red Dragon Sprite "good enough" done. Adjusted game for Full Med and low hero health.
6:15pm Sun. Got some sound in. More animation for dragon. Player health dealt with.
9:12pm Sun. Went to work to finish the rest. It's feature complete. You can die and you can win.
| Windows | http://rapidshare.com/files/273654558/scavern.exe |
| Source | http://rapidshare.com/files/273654962/scavern.gmd |
| Original URL | https://ludumdare.com/compo/ludum-dare-15/?action=preview&uid=1107 |
Ratings
| Coolness | 0% | 129 |
| Overall | 2.68 | 91 |
| Audio | 3.13 | 33 |
| Community | 2.30 | 98 |
| Fun | 2.20 | 113 |
| Graphics | 2.54 | 102 |
| Humor | 3.26 | 15 |
| Innovation | 1.92 | 138 |
| Theme | 2.64 | 116 |