The Dwog by Pandaman3D
#LDJam #LDJam35 #LudumDare #Unity
Hey everyone! I was actually meaning to compete in the Compo this time... but due to poor planning and just unable to focus this weekend, I will now be in the Jam! :D All Models, textures, scripts, animations, etc have been done by me alone. I did almost all the audio except the background music, as time ran out, and I'm submitting into the Jam, I went with an old favorite :P Enjoy!!! :D
You play an alien creature, similar to a dog in may aspects, except!!! He can shapeshift into any object he licks!!! I present to you, the Dwog! Solve your way through the maze, as Agents try to catch you. Find your way to your next meal, and win! :D
Hey everyone! I was actually meaning to compete in the Compo this time... but due to poor planning and just unable to focus this weekend, I will now be in the Jam! :D All Models, textures, scripts, animations, etc have been done by me alone. I did almost all the audio except the background music, as time ran out, and I'm submitting into the Jam, I went with an old favorite :P Enjoy!!! :D
You play an alien creature, similar to a dog in may aspects, except!!! He can shapeshift into any object he licks!!! I present to you, the Dwog! Solve your way through the maze, as Agents try to catch you. Find your way to your next meal, and win! :D
| The Dwog Game (Windows) | https://dl.dropboxusercontent.com/u/35646394/TheDwog.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=62415 |
Ratings
| Coolness | 20% | 2061 |
| Overall(Jam) | 3.13 | 637 |
| Audio(Jam) | 2.93 | 498 |
| Fun(Jam) | 3.20 | 483 |
| Graphics(Jam) | 3.53 | 434 |
| Innovation(Jam) | 2.73 | 804 |
| Theme(Jam) | 3.53 | 389 |
I really like what the blur effect does to the leg animation haha
Also, right mouse click brings up dev console
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
https://pandaman3d.itch.io/the-dwog
The controls and tutorial work well. The camera feels a little weird at first - wish I can be more descriptive here but not sure exactly what's up with it.
I wouldn't mind playing a more linear level design with multiple shorter levels that really utilize the shapeshift. Then again there is a satisfaction of sprinting away from the guard :)
A little picky but you're missing the top face of a barrier in at least one place and have a light leak in another. Guess it's just a time issue for polish.