{"author_link":"\/author\/six\/","author_name":"Six","author_uid":"1190","images":["ld15\/1190-d2682b0719da69b55ad0e3545c92b426.jpg","ld15\/1190-ecea08d3020e07e8559a5bc880699ab6.jpg","ld15\/1190-c022982e9c1aea7a37206138209a333d.jpg","ld15\/1190-9d31815bcb35ec0ac1db584fc2e9382b.jpg","ld15\/1190-7d6693e92f09ec4d4b4edeb61db5af81.jpg"],"links":[{"url":"http:\/\/sixsided.googlepages.com\/Lurking-executable.zip","text":"Windows"},{"url":"http:\/\/sixsided.googlepages.com\/Lurking.zip","text":"Source"}],"metadata":{"g_key":"34191","g_author":"1190","g_event":"LD15","g_eventkey":"1","g_subevent":"COMPO","g_urlkey":"34221","g_title":"Lurking.","g_status":"UCHK1","g_place":"38","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/1190-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/1190-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/1190-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/1190-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/1190-shot4.png-eq-900-500.jpg"],"text":"You're a person with a torch in a dark place looking for a way out.  And you're not alone.\r\n\r\n------\r\n\r\nTO RUN:\r\nWorked out the problem I was having making an executable, now there is one, so just run it!  Not sure about compatibility, so good luck!\r\nAlso, sound is very important, although quiet at times, so speakers or headphones should be used.\r\n\r\n-About-\r\nI wasn't actually intending to even participate in this Ludum Dare, but in mucking around with LOVE and lua for the first time I just kept tinkering and ended up with this.  Because of that it was very much made up as I went along, and it could have been much better if I knew what I was doing at the beginning. There's a few glitchy alignments, but I do rather like how the torch turned out (albeit horribly inefficiently done).  I'm also not sure how well (if at all) it'll run on other computers, was silly enough to only test it on my own.\r\n\r\nAnyway, it's pretty short and simple, randomly generated cave, you need to get out and you don't want to meet the other occupant.  Was going for a bit of a spooky running-from-unseen-horror sort of thing, and to that degree I feel it could have been much better with a unwinding story and specifically designed map.  Really this just turned into a sort of proof of concept (like so many LD entries seem to end up).  It worked out OK, though I've no idea if it's actually playable or fun after play\/making it past being able to see the game anymore.\r\n\r\nIf you want to try it I'd suggest the normal sized cave, I just put the larger option in because the code allowed for it.  The cavern tend to be pretty square, so normally  the best option is to head to a side and start going around it.  Or of course you can go looking for and avoiding the sounds (after a few plays through you'll know what noise to avoid).  \r\n\r\nFinally, if you're not able to find the exit no matter what, try pressing 'm'.  It's amazing how easy things are when you know where everything is!\r\n\r\n-OTHER STUFF-\r\nCoded in lua script using LOVE\r\nNotepad++ used for editing\r\nMade some sprites too\r\nHad fun\r\nGrabbed some sound from freesound.org, in particular from users starpause, HardPCM, and sagetyrtle\r\nThe executable can actually be opened in an archiver to get to the source, but I up'd the straight source too<\/p>","title":"Lurking."}