{"author_link":"\/author\/astrofra\/","author_name":"astrofra","author_uid":"1202","images":["ld15\/1202-e8aa23bac110232a61f9f90b42dd1538.jpg"],"links":[{"url":"http:\/\/astrofra.com\/posts\/ld15\/binary\/polluted_caverns_alpha_0.3.rar","text":"Windows"}],"metadata":{"g_key":"34217","g_author":"1202","g_event":"LD15","g_eventkey":"1","g_subevent":"COMPO","g_urlkey":"34247","g_title":"Polluted Caverns","g_status":"UCHK1","g_place":"94","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/6952\/1202-shot0.jpg-eq-900-500.jpg"],"text":"Here's my unfinished entry. The game logic barely works, but there's only one level and it doesn't detect the end of the game itself, so it's not really rewarding for the player, I'm afraid :)\r\n\r\nThe idea was to make a puzzle game where the player sould get rid of the pollution stuck inside the cavern.\r\n\r\nSelect 3 pieces that are close to eachother, and they should dissapear. It's all about selecting them in the proper order.\r\n\r\nBefore playing a game, you should install 2 (harmless) runtimes. The game should require (at least) a GeForce or ATI with pixelshader Model 3.0.\r\n\r\nI made the game with an engine that is not commercial yet, it's still in beta test and not publicly released.\r\n\r\nThe sources are available in the project.\r\n\r\nSorry for this unfinished entry, for my first contribution to LD it's not what I expected, but ... :) \r\n\r\n<\/p>","title":"Polluted Caverns"}