{"author_link":"\/author\/tsutaro\/","author_name":"tsutaro","author_uid":"21439","comments":[{"author_name":"QualityCatGames","author_uid":"91339","time":"Aug 21, 2016 @ 10:37am","epoch":1471775520,"text":"You're definitely going to want an actual map editor for this. Also worth considering if you want to store entities in there.\r<br\/>\r<br\/>Do you plan to use pure HTML5\/JS without libraries, or are you just making your warm-up this way? A common issue making HTML5 games is by themselves, the provided APIs are incredibly useless for anything practical. (which tends to be why so many devs use pre-built engines\/libs, or create one) Anyways, just curious what your plans are as far as that is concerned."},{"author_name":"tsutaro","author_uid":"21439","time":"Aug 21, 2016 @ 4:14pm","epoch":1471795740,"text":"I am planning on doing everything like this, because I want to focus on making this a sort of &iquest;js engine?, so that i don&acute;t have to remake everything.\r<br\/>That&acute;s why i want as much of my code in there without libraries."},{"author_name":"tsutaro","author_uid":"21439","time":"Aug 21, 2016 @ 4:16pm","epoch":1471795860,"text":"I forgot to mention that I'm using Tiled to get the map arrays, other than that i made it."},{"author_name":"QualityCatGames","author_uid":"91339","time":"Aug 21, 2016 @ 10:57pm","epoch":1471819920,"text":"i'm using my own library that spawned off the goal just to figure-out if i could even make an HTML5 game\/engine... i chose against the term 'engine' for many reasons, as it stands, now, it's only a small set of classes to deal with annoying stuff. most of it needs serious updates, though, and i might even port it to haxe. \r<br\/>\r<br\/>i've heard of tiled, but haven't gotten time to learn it. assuming i get it complete enough, i'm going to use something spawned of a large reverse-engineering project of mine. i declared it kinda sorta, already...but i'm still iffy about if i can participate. (and all my tools are way behind where they need to be) anyways, mentioned the map editor, cuz i regret having to hand-code maps in ld35..."},{"author_name":"tsutaro","author_uid":"21439","time":"Aug 22, 2016 @ 4:48pm","epoch":1471884180,"text":"even if it's just a handful of classes if it makes your work lighter, then you can call it an engine i guess.\r<br\/>\r<br\/>Yeah tiled is really good, i export the map array into a txt file, because that way i can use it in my tilemapping engine"},{"author_name":"QualityCatGames","author_uid":"91339","time":"Aug 23, 2016 @ 9:14am","epoch":1471943340,"text":"well, i chose against 'engine' after reading an article that off the top of my head, i can't remember...sorry. but the reasoning would be that: A library is just a set of classes or functions. A framework would be a collection of libraries (or one very big one, or even a middleman layer built over top them) to further streamline development processes. Then an engine... This would even furthe streamline the process, but it'd also have so many templates\/formats\/features available that a game could be put together in probably a couple of minutes. (a complete one ofc, still needs more time, but you could at least getting a working concept made nearly instantly with a good engine) It would take care of all the basic setup entirely by itself. My classes also don't all pull their own weight at present, and some have serious bugs.\r<br\/>\r<br\/>you could export to many formats, actually. text-based and binary, just gotta know how to load and parse them.\r<br\/>\r<br\/>p.s.\r<br\/>my library:\r<br\/>https:\/\/github.com\/Brian151\/UnNamed-html5-Game-Library\r<br\/>In case you're curious or whatever"}],"images":["ld36w\/21439-9c6da9072fe91ba44b5b8362a67cd5e9.jpg"],"links":[{"url":"https:\/\/tsutaro.github.io\/games\/Warmup%20Weekend%2036\/tm_testing.html","text":"Web"},{"url":"https:\/\/github.com\/Tsutaro\/Tsutaro.github.io\/tree\/master\/games\/Warmup%20Weekend%2036","text":"Github"}],"metadata":{"g_key":"34240","g_author":"21439","g_event":"LD36W","g_eventkey":"36","g_subevent":"-","g_urlkey":"34270","g_title":"Something RPG (Testing tile mapping)","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/568158\/21439-shot0-1471737586.png-eq-900-500.jpg"],"text":"This is just me preparing for LD#36, but i would like some criticism because i would like to know what to improve\r\n\r\nI haven't touched any javascript lately, so I made this tile mapping in javascript.\r\n\r\nI think it works?, but need some work adding more sprites.\r\n<\/p>","title":"Something RPG (Testing tile mapping)"}