{"author_link":"\/author\/davidb\/","author_name":"davidB","author_uid":"20693","comments":[{"author_name":"scriptblocks","author_uid":"5426","time":"Apr 18, 2016 @ 12:40am","epoch":1460939700,"text":"Good game.  JMonkey rules!. I like your take on switching shooting objects"},{"author_name":"qikcik","author_uid":"69120","time":"Apr 18, 2016 @ 7:15am","epoch":1460963400,"text":"Good game :D"},{"author_name":"pathus22","author_uid":"92270","time":"Apr 18, 2016 @ 1:28pm","epoch":1460985780,"text":"the old and good space invader... nice gameplay. some non blender primitive graphics would have been a good add on."},{"author_name":"KristophTG","author_uid":"42233","time":"Apr 18, 2016 @ 1:38pm","epoch":1460986380,"text":"Couldn't get the game to open on Windows. When launching the .exe two empty windows opened and immediately closed."},{"author_name":"Marsouin","author_uid":"90361","time":"Apr 18, 2016 @ 2:13pm","epoch":1460988480,"text":"Funny game ! gg guys !"},{"author_name":"hugheth","author_uid":"92353","time":"Apr 18, 2016 @ 2:16pm","epoch":1460988660,"text":"Standard model, great delivery"},{"author_name":"davidB","author_uid":"20693","time":"Apr 18, 2016 @ 3:40pm","epoch":1460993700,"text":"Thanks for your feedback. \r<br\/>\r<br\/>Yes I like the standard model, but GFX is not only mesh ;-). I'm starting to find my visual style\/touch for compo (this one and future).\r<br\/>\r<br\/>I found bugs on Windows (I developped the compo on Linux\/Mac).\r<br\/>I'm uploading a fix compo version."},{"author_name":"Proximal Pyro","author_uid":"44594","time":"Apr 20, 2016 @ 9:37am","epoch":1461144720,"text":"Good idea. Kind of wierd controlls but great work!"},{"author_name":"DesignerNap","author_uid":"21374","time":"Apr 21, 2016 @ 11:08am","epoch":1461236580,"text":"Solid entry, missing audio but a good game. I found it frustrating that I could hold to shoot, but hold to move was temporary. Nice idea tho and well executed."},{"author_name":"djfariel","author_uid":"52022","time":"Apr 23, 2016 @ 6:25am","epoch":1461392400,"text":"Tea Kettle Simulator 2016\r<br\/>&quot;Changed my life&quot;\r<br\/>   -The Pope"},{"author_name":"siczecheg","author_uid":"93003","time":"Apr 24, 2016 @ 3:07pm","epoch":1461510120,"text":"Looks like Blender ape always finds its place, cool !"},{"author_name":"kleinzach","author_uid":"74329","time":"Apr 24, 2016 @ 3:15pm","epoch":1461510600,"text":"Quite standard, but executed adequately!"},{"author_name":"srakowski","author_uid":"26664","time":"Apr 24, 2016 @ 3:34pm","epoch":1461511740,"text":"Love the use of perspective here. Nice take on space invaders. Well done!"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"Apr 28, 2016 @ 4:53am","epoch":1461818880,"text":"good game - similar to what i did - nice job"},{"author_name":"alsantour","author_uid":"90832","time":"May 8, 2016 @ 9:27pm","epoch":1462742520,"text":"Great Homage to a beloved game, great tie in to the theme, LOVE the perspective, LOVE the rapid fire! Loads of fun!"}],"images":["ld35\/20693-9f07964d20669264892fdc9aed4e349e.jpg"],"links":[{"url":"https:\/\/alchim31.itch.io\/shape-invaders?secret=GxISlx34eL3Xj1ACZfz03idjlls","text":"itch.io (Linux, Windows, OS\/X)"},{"url":"https:\/\/github.com\/davidB\/ld35_shape_invaders","text":"Source"}],"metadata":{"g_key":"3443","g_author":"20693","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"3461","g_title":"Shape Invaders","g_status":"UCHK1","g_place":"428","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/20693-shot0-1460932447.png-eq-900-500.jpg"],"text":"Shoot the coming shapes with the same shape:\r\n\r\n* [Space] to fire\r\n* WASD\/ZQSD to move and change shape\r\n\r\nHow far could you come ?\r\n\r\nNotes:\r\n\r\nNo sound, no fx in the compo version, May be in the post-compo version.\r\n\r\nTools &  Lib:\r\n\r\n* Blender, Eclipse, Gradle\r\n* Java8, jMonkeyEngine 3.1, JavaFX, XBuf","title":"Shape Invaders"}