Squarcle by bagface

[raw]
made by bagface for LD35 (COMPO)
Squarcle!
Is it a square that turns into a circle? or a circle that turns into a square?!
Who knows! Its Squarcle!

Ratings

Coolness 100% 1
Overall 3.27 416
Audio 2.69 471
Fun 3.31 340
Graphics 2.41 777
Humor 2.74 276
Innovation 3.32 338
Mood 2.82 541
Theme 3.73 224

Feedback

brinkhousegames
18. Apr 2016 · 06:09 UTC
Nice mechanic, I enjoyed the physics of returning to square shape, trying to gestimate where I'd stop and how much time I needed to give myself. Enjoyed the various levels. Nice work!

I'd love your thoughts on my game Titos Revenge:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
AssassinMonkey
18. Apr 2016 · 06:10 UTC
Pretty fun game. Sounds could be a bit better, and could use a bit more polish and depth.
jollyserpent
18. Apr 2016 · 06:14 UTC
Nice game, good job! Love the facial expressions of the Squarcle.
flummox3d
18. Apr 2016 · 06:15 UTC
Oh no, the evil triangles! Interesting mechanic, although I had a bit of trouble estimating where I would land by turning into a square. Had fun anyways :)
lordsavage
18. Apr 2016 · 06:18 UTC
I have to agree with brinkhousegames, trying to judge the speed and when to turn back into a square was quiet interesting. Well done
Willsr71
18. Apr 2016 · 06:18 UTC
Me: "Oh I think i'll stop right around there" Game: "NOPE"
It was surprisingly intriguing. I like how the triangles would just keep on bouncing after they were punched out of the way.
makiki99
18. Apr 2016 · 06:18 UTC
Shapeshifting is laggy compared to the sound, which makes the game a bit frustrating to play. I decided to give up at fourth level. Audio is nice, the idea is nice, graphics are nice(maybe except text boxes), so it is a pretty good game.
Martin Enderleit
18. Apr 2016 · 06:20 UTC
I liked it. It had a nice challenge.
hunttis
18. Apr 2016 · 06:24 UTC
The shapeshifting took a bit to get used to, as the shift had a delay. A fun idea anyway :)
oal
18. Apr 2016 · 06:31 UTC
Good use of the theme! I wish the transformation from circle to square was a little faster, to allow for a faster and more intense gameplay. But that's just a matter of tweaking things. Well done!
Idkfawin32
18. Apr 2016 · 07:17 UTC
Can I say "Do you want to turn on sticky keys"?

But seriously, great game. You know its a good challenge when you have me cursing at the screen when my box falls into the abyss.

Great job on this one!
jk5000
18. Apr 2016 · 07:22 UTC
Simple idea and great game.
MattThePie
18. Apr 2016 · 16:40 UTC
Wow, actually a really neat mechanic despite being so simple, this is great fun
verzoto
18. Apr 2016 · 16:49 UTC
Good job! I liked the mechanic, and physics are great too! Great game!
MrDave
18. Apr 2016 · 16:53 UTC
Great name. Some good map design. I liked the fact it took so long to change, it meant you had to plan in advance what you were going to do.
Also I really liked the changing animation between the two shapes.
brainstorm
18. Apr 2016 · 16:53 UTC
Cute game! The only problem is that it's too difficult to estimate where the squar will stp after rolling. Nice sprites and animations too.
ezombort
18. Apr 2016 · 16:59 UTC
It's a good sign when you get addicted to a game? :) This was awesome, great job and fun mechanics. Just the correct amount of difficulty. I'd play more if there were more levels. Well done!
gq_deltex
18. Apr 2016 · 18:18 UTC
Looks pretty nice and the game mechanics are great! Squarecle is also a good name idea! Good Work
GameQuester
18. Apr 2016 · 18:31 UTC
A bit annoying that you always had to switch to mouse when you died. Beside that this was a very fun game and a good approach on the theme. Also I liked them Sqares Circles and Triangles -looking unobtrusive to my own game.
wtfrara
18. Apr 2016 · 19:46 UTC
I really dug this, it's a very creative mechanic for a puzzle-platformer. I noticed a few small bugs but overall it's quite good.
cynicalmonkey
18. Apr 2016 · 20:22 UTC
a nice idea, the shapeshifting took me a little while to get the hang of to do well
APantaloni
18. Apr 2016 · 20:38 UTC
Very nice concept!It takes some time to get used to but it's addictive
davor10105
18. Apr 2016 · 22:09 UTC
Gotta love those expressions xD
AngerFork
18. Apr 2016 · 23:00 UTC
Super fun game. Took me a bit to figure out how to get the movement right, but could totally see this being a fun little puzzle game that goes a long way...loved it!
CMLSC
18. Apr 2016 · 23:08 UTC
This game is very unique, however I kept running into bugs. For example: You can win after you lose if you lose hitting a triangle and roll into the end.
UnlikelyRogue
18. Apr 2016 · 23:53 UTC
That was fun, and some decent challenges around a solid core mechanic. Well done.
GenericTeamName
19. Apr 2016 · 00:58 UTC
Like the mechanic and the level design was pretty good too. I would've liked the transform to be a bit faster. Overall great entry
dwhiffing
19. Apr 2016 · 01:00 UTC
It's cute :) I liked the mechanic, and the simple instructions. Reminded me of wario land there. Didn't play to the end, but enjoyed it none the less
davidcmcdonald
19. Apr 2016 · 01:34 UTC
hahahaha! best use of the concept i have scene so far. well done on creating a new style of game. love it
davidcmcdonald
19. Apr 2016 · 01:34 UTC
hahahaha! best use of the concept i have seen so far. well done on creating a new style of game. love it
RafaSKB
19. Apr 2016 · 02:04 UTC
I had more fun than I expected with this game, it's really fun haha. The physics while shifting is great.
One thing that could be changed though is adding a keyboard shortcut for the dialog options, this way you don't have to use the mouse to play it again.
psychonull
19. Apr 2016 · 02:31 UTC
Real Nice game. Great idea and really fun game. Congratulations!
Auroratide
19. Apr 2016 · 02:34 UTC
A good, all-around game. For an innovative mechanic, the controls were surprisingly easy to pick up and learn. Nice job!
PeachTreeOath
19. Apr 2016 · 02:36 UTC
Enjoyed this quite a bit. Great idea and implementation!
BrianSChung
19. Apr 2016 · 02:48 UTC
Like the concept!
serp
19. Apr 2016 · 02:59 UTC
I like the mechanic
Exolun
19. Apr 2016 · 03:28 UTC
Fun game with a good game mechanic!
fin_nolimit
19. Apr 2016 · 04:18 UTC
Very clever name and the physics was easy to work with. The only problem I had was understanding how I beat the level!
WASD
19. Apr 2016 · 04:34 UTC
Good job! I had fun playing your game :)
Zgragselus
19. Apr 2016 · 05:26 UTC
Awesome mechanics, and yay evil triangles!
Remdiky
19. Apr 2016 · 05:33 UTC
Interesting mechanic))
sadenly
19. Apr 2016 · 07:26 UTC
Nice, but I did not understand at first that only the first press of the keyboard counts, and I desperatly tried to make it go the other way pressing the button in the opposite direction))
CasualCat
19. Apr 2016 · 08:00 UTC
Love the mechanic, very innovative and the game was really fun. But it could be wayyy better if the shifting was more responsive and the physics and controls were cleaned and polished up a bit. Graphics could be polished up a bit too, but I had a lot of fun.
AAGH Games
19. Apr 2016 · 08:07 UTC
I like the idea, and it was executed pretty well. I did find, though, that I could roll off the map and get the "you lose" sound even after I'd gotten the "you win" menu if I kept rolling around, plus I won once after I'd already lost because my defeated square came to a rest on the checkerboard platform.

It's a little buggy but still a neat, well executed concept, and a good take on the theme.
Adipson
19. Apr 2016 · 08:12 UTC
original and fun ! :)
kivlor
19. Apr 2016 · 08:51 UTC
nice mechanic! I found I'd switch back to square a lot for fear of falling off a ledge. new shapes with more abilities would be cool :)
sxm1041
19. Apr 2016 · 09:20 UTC
Good mechanic and well implemented. The physics is just about right to be easy to pick up and then make it more challenging later on. Nice difficulty progression through the levels.
JOK
19. Apr 2016 · 10:31 UTC
The mechanic was fun, appriciated how the difficulty was ramped up!
adamprack
19. Apr 2016 · 10:37 UTC
Neat idea! It grew on me over time. I wish there'd been a bit more put into the visuals and audio, but it had some neat gameplay and variety.
vethan
19. Apr 2016 · 11:03 UTC
This is aweesommee! Really enjoyed playing through this!
Ibzy
19. Apr 2016 · 12:18 UTC
Crazily addictive. A great selection of challenges across the levels. Good job!
Beard
19. Apr 2016 · 12:24 UTC
The mechanic was really cool. The control seems intentionally wonky, but I think that is part of what makes it fun. Might be cool to have some race the clock kind of levels later to increase difficulty.
Fumiko
19. Apr 2016 · 12:51 UTC
I liked the faces and how they changed based on your speed
Berserker_Chris
19. Apr 2016 · 16:15 UTC
Very good solid game, nice idea.
orukinawa
19. Apr 2016 · 17:26 UTC
Very interesting concept
Monofraps
19. Apr 2016 · 17:48 UTC
I love the mechanics - very well done.
DanEEStar
19. Apr 2016 · 18:44 UTC
Wow! So simple but really great.
I could not stop playing!

You did a great job with the first tutorial level.
I would play more but I beat it...
qu2
19. Apr 2016 · 18:52 UTC
I really like the mechanic, and some of the levels have cool ideas too. I just wish the controls were more responsive.
SeaMonsterGD
19. Apr 2016 · 18:53 UTC
The mood is great and the music fits perfectly without ever getting tiring. The simple mechanic really works well even though I would have appreciated slightly less punishing levels (for examples spots where failing would just slow you down rather than ill you). Overall very fun to play.

One detail : being able to restart with one of the game keys would have been nice, so as to not have to move your hand and grab the mouse when you die.
t4u
19. Apr 2016 · 19:46 UTC
I love the simplisitc idea. A shape changing face form happy to sad was a ncie touch. Music depsite being simplistic worked. Even if you didn't like it there was a mute option so it's good.

The biggest problem is that in order to restart a game you needed a mouse. This was weak as you force player to constantly switch between mouse and keyboard. Another thing is lack of level number. i want to know how much levels are there left. I don't mind finishing 5 levels but perspective of 20 levels in a single go - how about no.

Overall: Despite the lack of everything I really enjoyed it.
KitsuneQuestDev
19. Apr 2016 · 20:59 UTC
Nice game, I only felt like the shapeshifting delay became a little tedious after a while
Sota
19. Apr 2016 · 21:39 UTC
When I went to play it, I was told to use a browser that supports WebGL, like Firefox. I am using Firefox.
Reis Mahnic
19. Apr 2016 · 21:43 UTC
Fun core mechanic, and solid presentation! Had a good time with it. You explored the mechanic with enough different level design approaches too.
TheCain
19. Apr 2016 · 22:20 UTC
That was fun, and had clever mechanics.
Cole and Jordan Studios
19. Apr 2016 · 23:16 UTC
Difficult. Interesting, different than what I've seen, but the mechanics feel almost lethargic. It's really what makes the game difficult, but I don't feel like that's especially fun. Regardless, nicely done all around!
Tomahawk2001913
19. Apr 2016 · 23:44 UTC
I love the original name.
MartinFernandez
20. Apr 2016 · 02:24 UTC
Great game, good mechanic,i really enjoy the game. Good work!!
nextreality
20. Apr 2016 · 03:06 UTC
The concept is pretty interesting and I quite liked the feel of the physics. The transformation animation and graphics were simple, but quite effective for the overall game. Only complaint was sound, but since there was a mute button for that I am ok with it. Good Job!
funisfun8
20. Apr 2016 · 03:43 UTC
Fun mechanic! I love how the first level entirely teaches you the mechanic. Graphics aren't the most complex but that's OK! Music and audio is fine. Overall, great job!
monkeybit29
20. Apr 2016 · 07:03 UTC
This was a pretty cool mechanic, i just wish it was more responsive, nice job!
Black Horn Studios
20. Apr 2016 · 10:49 UTC
Nice game!
PoV
20. Apr 2016 · 15:08 UTC
When you see this, contact me. http://ludumdare.com/compo/contact/
ekkiiiii
20. Apr 2016 · 15:13 UTC
Nice core mechanic! Level Design feels very thought through. Had a lot of fun with this.
alessandrovigamus
20. Apr 2016 · 18:56 UTC
I like it, it can be pretty challenging!
grayhaze
20. Apr 2016 · 21:11 UTC
I had a lot of fun with this, despite failing many, many times. Although technically a platformer, it felt more like an outright puzzle game at times, requiring you to judge what would happen *after* you change shape. The music was decent and the graphics, although simple, were fun. Also a really good use of the theme which I haven't seen done quite the same elsewhere. Well done! :)
Mieeh
21. Apr 2016 · 12:24 UTC
Cool mechanic. Simple but fun. I didn't like the fact that i accidently restarded the game after playing for 5minutes. Fun game.
IvanFon
21. Apr 2016 · 20:33 UTC
I really enjoyed this mechanic, it led to some interesting moments, especially trying to switch at the right time.
DcrDro
22. Apr 2016 · 08:04 UTC
good entry !
Fabraz
22. Apr 2016 · 14:03 UTC
Good idea, we had a similar one! Taking the simple concept of the shapes and using their physical shape to determine platforming abilities.
KairosXIII
22. Apr 2016 · 23:49 UTC
Love the idea there, using the shapes to play with the physics. Nice take on the theme.
GodsBoss
23. Apr 2016 · 06:43 UTC
Facial expressions on the shape were great and after getting the controls, it gets really fun.
Dreschler
23. Apr 2016 · 22:59 UTC
Nice game!
tentacode
24. Apr 2016 · 17:33 UTC
Cute graphics :)
cakeknuckles
25. Apr 2016 · 01:28 UTC
solid interpretation of the theme, this game had easy to understand mechanics and interesting levels.
derr
26. Apr 2016 · 11:42 UTC
Great game! It's super hard until you get a feel for the physics.
Xanjos
27. Apr 2016 · 00:13 UTC
Great use of theme. Mechanics were really good and the level design was well thought out.
Japes
27. Apr 2016 · 18:08 UTC
This is the only comment that you need from me:
My partner wants dinner - and my response is "Just one more turn". It's a great game, well done. :)
phoenix1987
29. Apr 2016 · 22:46 UTC
Fun game, i liked the use of the theme. I hope you're able to expand on it after the theme. IT did take a while to get use to but overall great job :)
ragnta
29. Apr 2016 · 23:21 UTC
Nice game :)
MayankUnreal
30. Apr 2016 · 12:25 UTC
Nice simple graphics, progressively challenging that's the fun part.Music is great
neilcorre2k6
03. May 2016 · 11:29 UTC
Nice game! :D not the first game I played with the mechanic you used, but still one of the best! :D
marvalgames
04. May 2016 · 22:47 UTC
Simple Cute very nice original play. Excellent. Kept playing.
OnlySlightly
10. May 2016 · 00:38 UTC
Fun mechanic! A lot of fun! Great level design