Subject 621 by DuckTieTeam
The games is about Scientist who trapped in elaborate experiment. You only weapon is a gun which can transform some platforms. Use it well and try to escape this mess. One wrong step and you will never walk the Earth.
Controls and mechanis: You can shoot obstacles and change their size or angle, once you shoot, you will be able to take control on obstacle by using arrows(left and right). You also have grenade for the same purpose, you can decide which you is more convenient to you(you also can change explode time by pressing Q, while holding E).
Unfortunately, we didn't have time to create more levels with better level-design. But we hope you will like the mechanics of the game.
UPDATE: Fixed several bugs, and increased font size a little bit.
Controls and mechanis: You can shoot obstacles and change their size or angle, once you shoot, you will be able to take control on obstacle by using arrows(left and right). You also have grenade for the same purpose, you can decide which you is more convenient to you(you also can change explode time by pressing Q, while holding E).
Unfortunately, we didn't have time to create more levels with better level-design. But we hope you will like the mechanics of the game.
UPDATE: Fixed several bugs, and increased font size a little bit.
| Windows | https://www.dropbox.com/s/myjw85tyu0eurrg/subject621_win.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87994 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.63 | 1050 |
| Audio(Jam) | 2.64 | 599 |
| Fun(Jam) | 2.62 | 921 |
| Graphics(Jam) | 2.62 | 917 |
| Humor(Jam) | 2.39 | 570 |
| Innovation(Jam) | 2.70 | 827 |
| Mood(Jam) | 2.56 | 901 |
| Theme(Jam) | 3.12 | 703 |
For example, when you deselect something, it slowl regain its form, so why not make a level with four pillars, and you have to change the size of a pillar, go on top of it and then change the size of the next pillar mid air or something...
It has many possibilities! Great job!
Well done though!
Loved the death animation, lol!
As for the game itself, I get the idea but the execution... didn't really end up well. I can understand having no time to make levels or something similar. However, the controls are rather horrid, with mouse and WSAD section and arrows section all being used and frequently alternated between. I'd rather have it kept simpler, e.g.:
- get rid of grenade mode; it just adds an unnecessary layer of complication and isn't really used anywhere
- use left-mouse button to shoot instead of Shift
- once the shape has been selected, use Q/E and/or mouse scrollbar and/or mouse dragging? Generally, to keep everything in the WSAD + mouse zone
I hope you can see where I'm coming from here. ^^'
Also, the narrative font was kinda undreadable on that background, especially when a letter ended up between bright gray and dark gray zone.
Aside from that, graphics and general idea were alright, but there's still a long way to go to have a solid game. ^^'
Keep improving!