Antiverse by YourLocalFaxMachine
I'm currently (and slowly so I don't break everything) working on a basic 2D game engine in Java. The current version needed a test run, so I built a little game running as dependent to the engine as I could in as little time and space as I could. It works well enough, though there are plenty of things that I need to clean up at some point and plenty of things to be added. Unless major changes are needed, though, the current version will be posted somewhere before LD28 starts so I can use it.
The game itself is currently only 3 full levels, a transition level, and a test level. Not really a game, but it's something. If I go about finishing it, it'll be about an antivirus being deployed to save a computer, but the details (and the fact that you're an antivirus trying to save a computer) are layed out as the game progresses rather than just being told flat out.
This is a rough mockup, not optimized or perfectly structured, but what do players care so long as it works?
The game itself is currently only 3 full levels, a transition level, and a test level. Not really a game, but it's something. If I go about finishing it, it'll be about an antivirus being deployed to save a computer, but the details (and the fact that you're an antivirus trying to save a computer) are layed out as the game progresses rather than just being told flat out.
This is a rough mockup, not optimized or perfectly structured, but what do players care so long as it works?
Also, be careful you are just making the engine, and not the actual game before the weekend.
It will just be the enginge, but I had to test it out with something, right? The engine at the current state will be up as a jar file before LD28 starts, and I plan to only use that jar file and not the actual source for it.
Cheers