{"author_link":"\/author\/alcazar\/","author_name":"alcazar","author_uid":"12772","images":["ld26w\/12772-afd09b7848f3dc7e6cb2a84e804e87e9.jpg"],"links":[{"url":"http:\/\/freeforall.fr\/gba.gba","text":"GBA"}],"metadata":{"g_key":"34585","g_author":"12772","g_event":"LD26W","g_eventkey":"17","g_subevent":"-","g_urlkey":"34615","g_title":"GBA hello world","g_status":"UCHK1","g_place":"99999","g_commentcount":"0","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/224580\/12772-shot0.png-eq-900-500.jpg"],"text":"Hi there,\r\n\r\nSome fellow students and myself are going to create a GBA game for the jam.\r\n\r\nYou can download our warmup rom, and play it on the emulator of your choice or a real GBA if you have a linker.\r\n\r\nThe demo is pretty heavy because we included around 10min of 8bit PCM 32.768Khz uncompressed sound...\r\n\r\nIn this demo, we have set up backgrounds, transfer DMA, DMA sound A, timers, hblank, vblank and keypad interrupt routines and bios routines call...\r\npretty much anything we would need except sprites (which ain't harder to display).\r\n\r\nAnd guess what ? this ain't java !<\/p>","title":"GBA hello world"}